Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-09-04 | 011-3.tmx: added a missing tile over cave entrance | Ali-G | 1 | -1/+1 | |
Added a tile in "over" layer over the door to add realism. This was done on other maps. | |||||
2011-09-04 | Fixing some layer issues on 018-2 | Ali-G | 1 | -23/+22 | |
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer. | |||||
2011-09-04 | Improved the warps around Hurnscald. | Ali-G | 5 | -26/+26 | |
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa. | |||||
2011-09-04 | Removed some wrong collision tiles around 50 101. | Ali-G | 1 | -1/+1 | |
2011-09-03 | Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵ | Ali-G | 2 | -2/+20 | |
collision tiles in both maps, mostly because of trees misplaced. | |||||
2011-09-02 | On 033-1, changed some rocks by the new one. Removed some trees on the west ↵ | Ali-G | 2 | -21/+21 | |
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1. | |||||
2011-09-02 | Made all the rocks be on "fringe" layer. | Ali-G | 3 | -22/+22 | |
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences. | |||||
2011-09-02 | Added some fringe items on the floor to give a bit of realism to the map. | Ali-G | 1 | -5/+6 | |
2011-09-02 | Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵ | Ali-G | 1 | -2/+2 | |
near the cook, the cauldron near the wall was in over layer instead of fringe layer. | |||||
2011-09-02 | Adapting 020-1.tmx and 031-3.tmx to tileset changes. | Ali-G | 2 | -24/+24 | |
Added some snow on the ground layer, under the big rocks. Since the snow under them, in the tileset, didn't fit the current snow thus it was removed. | |||||
2011-09-02 | Added the entrance for the Ancient Amulets project. | Ali-G | 1 | -0/+53 | |
2011-09-02 | Added the maze for the "Hide and Seek" project. | Ali-G | 1 | -0/+51 | |
2011-09-02 | The bat cave (011-3) had too much fringe items on the floor, this annoyed ↵ | Ali-G | 1 | -2/+2 | |
the players since the bat cave is already quite small. | |||||
2011-08-30 | 011-6: fix of a wrong used tile, reported by rodrigo | Jessica Tölke | 1 | -1/+1 | |
2011-08-30 | Made the west of 033-1 be exactly the same as the east of 034-1. That ↵ | Ali-G | 1 | -3/+3 | |
includes only few trees added, some changed and some moved. | |||||
2011-08-25 | Modifications made on 034-1: - Changed most of the trees to avoid having ↵ | Ali-G | 1 | -7/+7 | |
bunch of same trees everywhere. - Fixed the 2 same houses: collision tiles & layer issues. - Fixed some layer issues around some cliff borders. - Made the fence on the north east of the map more simple, looks better now. | |||||
2011-08-25 | On map 033-1, added some collision tiles on 77,23 and 78,23. Also fixed a ↵ | Ali-G | 1 | -3/+3 | |
layer issue on 58,64. | |||||
2011-08-25 | Added a missing collision tile on map 020-1, coordinates 60 120. | Ali-G | 1 | -2/+1 | |
2011-08-25 | On map 030-1, added a missing tile on the house and removed a collision tile ↵ | Ali-G | 1 | -5/+5 | |
99 53 even if the door isn't opened yet. Gave 0,0 coordinates to the 3 monster spawns (objects) of map 030-1. | |||||
2011-08-25 | Added a name to both of the maps (caves) made for the rossy quest. | Ali-G | 2 | -0/+2 | |
2011-08-24 | Fixed the issue rodrigo (pluto) reported on forum. A wrong tile was used on ↵ | Ali-G | 1 | -1/+1 | |
the "over" layer. | |||||
2011-08-23 | Fixed the walls of 012-3. | Ali-G | 1 | -2/+2 | |
2011-08-16 | fix warps from 003-1 to 003-2 | Jessica Tölke | 1 | -4/+4 | |
2011-07-25 | Move warp on 011-6 from 3104,5440 to 3104,5408 | Enchilado | 1 | -1/+1 | |
2011-07-16 | fixing some layering issues on 042-1 | Jessica Tölke | 1 | -2/+2 | |
2011-07-15 | Fixed the rossy caves maps and the color of the black boots, making them ↵ | Ali-G | 2 | -4/+4 | |
slightly brighter than before to be able to see at least their outline. | |||||
2011-07-10 | warp to spark battle removed until testing is complete | Wombat | 1 | -7/+0 | |
2011-07-09 | music added to Reid's Inn and Rossy Quest Cave maps | Wombat | 3 | -1/+7 | |
2011-07-08 | "Peace" added as sound for tutorial area. | Wombat | 2 | -2/+2 | |
This song may work as a good intro before meeting Tulimshar's "Faith" music. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 19 | -121/+121 | |
problems were done because of the automapper. | |||||
2011-07-04 | Added particle effect for bonfire. | Dark Nick | 1 | -0/+1 | |
2011-07-02 | Fixed a hidden path for tall hats. | Ali-G | 1 | -6/+6 | |
2011-07-01 | Added the mob drops for the rossy quest. The grub-slime.png icon is still ↵ | Ali-G | 2 | -3/+3 | |
missing though. Some maps were also fixed. Moreover, Flyvern became Hyvern. In addition, the brass armors became bromenal armors, however their sprites and icons kept the same name with "brass" in them. | |||||
2011-07-01 | Added the flame on the candle helmet which implied some fixes on few maps. | Ali-G | 3 | -8/+8 | |
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 12 | -198/+163 | |
choosed, etc... | |||||
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 3 | -0/+0 | |
2011-06-19 | fixing some layer issues in the new room on 009-2 | Jessica Tölke | 1 | -4/+4 | |
2011-06-18 | Hurnscald Inn: | Jessica Tölke | 2 | -27/+44 | |
changing maps to what it was before, adding private rooms in the left wing according to intention of original author | |||||
2011-06-18 | Removing a wrongly imported tileset in 009-2. | Jessica Tölke | 1 | -3/+0 | |
2011-06-18 | Made the hurnscald inn interior and exterior match. | Ali-G | 2 | -34/+37 | |
2011-06-17 | Make stumps walkable on the Candor external map | Ben Longbons | 1 | -5/+6 | |
2011-06-17 | 042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and music | Jessica Tölke | 4 | -30/+150 | |
2011-06-17 | Added 042-2 | DJ Weems | 1 | -0/+35 | |
-Added 3 inside buildings for 042-1 | |||||
2011-06-17 | 004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tiles | Jessica Tölke | 4 | -27/+20 | |
2011-06-17 | make all maps that use zlib compression use gzip compression instead | Jessica Tölke | 6 | -67/+67 | |
2011-06-17 | checking 033-1 and finishing 034-1 | Dweems | 2 | -27/+29 | |
2011-06-17 | Added 041-1 and 042-1, connecting to 004-1 and 022-1 | deejay | 4 | -58/+208 | |
2011-06-16 | Simplified a battle cave so that the char level 50 has a chance to end the ↵ | Ali-G | 1 | -1/+1 | |
battle before the end of the timer. | |||||
2011-06-16 | Fixed some maps issues, added 2 new mobs, added the leaf particle effect. | Ali-G | 2 | -10/+3 | |
2011-06-15 | Improved both maps. | Ali-G | 2 | -12/+5 | |