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2011-06-17Added 041-1 and 042-1, connecting to 004-1 and 022-1deejay4-58/+208
2011-06-16Simplified a battle cave so that the char level 50 has a chance to end the ↵Ali-G1-1/+1
battle before the end of the timer.
2011-06-16Fixed some maps issues, added 2 new mobs, added the leaf particle effect.Ali-G2-10/+3
2011-06-15Improved both maps.Ali-G2-12/+5
2011-06-12Simplified a battle cave for players.Ali-G1-7/+9
2011-06-12Fixed a warp that shouldn't be here.Ali-G1-7/+0
2011-06-12Changed some warp points due to barriers for the quest.Ali-G3-96/+5
2011-06-12Changed some mobs location.Ali-G1-12/+5
2011-06-12Added new caves to make the quest longer. Also fixed some layer issues and ↵Ali-G2-63/+101
added some warps.
2011-06-12Added some fire particles that were missing.Ali-G1-2/+11
2011-06-12Added some mobs and warps to these maps.Ali-G3-5/+167
2011-06-12Fixed a lot of issues.Ali-G1-4/+4
2011-06-12Changed the position of a cave to make it invisible from other cavesAli-G1-4/+4
2011-06-12Added some new maps on 025-4 + fixed some layering and collision problems on ↵Ali-G2-21/+20
both maps 025-3 and 025-4. They are finished, only missing are the fire particles, mobs and warps.
2011-06-12Added collision and fireDeveloper1-16/+24
2011-06-12fixed some layering and collision problemsAli-G1-4/+4
2011-06-12Added some tiles on over for the secret passage.Ali-G1-2/+2
2011-06-12Map 025-3: Main Hall is finished. All that is needed on it are the warps to ↵Ali-G2-0/+88
the caves of map 025-4 + light for the torchs. Map 025-4: Small Caves are not finished. Some new battle fields (random small caves) need to be made. The warps from 025-3 to these are random, everything exaplined on forum.
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G4-34/+33
2011-06-10Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵Ali-G1-1/+1
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed.
2011-06-10Add the data need for the electricity boss battleChuck Miller2-17/+75
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G5-66/+71
food items. Amendment by Wombat: decrease delay for snail trail particle
2011-06-02fluffy mob addedWombat1-1/+9
2011-05-26Removed some ground that was supposed to be only under graveyard stones.Ali-G1-1/+1
2011-05-242 tiles missingAli-G1-1/+1
2011-05-23Fixed some layer and collision issues.Ali-G3-23/+23
2011-05-02Fix warp from Caretaker's houseJared Adams1-2/+2
2011-05-02Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵Ali-G1-7/+6
Ginaria for reporting.
2011-05-02Fixed a few benches and cupboardsAli-G1-6/+6
2011-04-29Fixed some layering problems with 3 beds + 2 fournituresAli-G1-4/+4
2011-04-29Fixed layering problemsAli-G1-9/+9
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G16-129/+124
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-04-04minor map layering issueWombat1-2/+2
cauldron on wrong layer
2011-04-04putting monsters and not conditional warps for orum and waric in the mapJessica Tölke1-21/+91
2011-04-04some warp changes related to resolve issues with the converter tool because ↵Jessica Tölke2-24/+17
of manually changed warps
2011-04-04removing zombies and fallens from 027-1Jessica Tölke1-32/+0
spawn will happen only via script in a special file to make crying child quest possible without conflicts with converter
2011-04-04new maps 033-1 and 034-1 in snow area - not complete yetJessica Tölke2-74/+72
2011-04-04Putting the Yeti fight room into another map.Jessica Tölke1-0/+44
2011-04-04terranite island removed with gzip compression.Wombat1-7/+7
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-04-04Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01added collision tile to easter islandWombat1-9/+9
the collision tile prevents monster spawning and difficulties in hunting them
2011-03-01terranite island removed with gzip compression.Wombat1-8/+8
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-03-01Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01Fix island in the Terranite caveBen Longbons1-7/+7
2011-02-13adding warp to outside in 027-2Jessica Tölke1-0/+7
2011-02-13adding 033-1.tmx: an are southwest of nivalis leading to the barbariansStefan Beller1-0/+122
2011-02-09031-3: changing warps to normal warpsJessica Tölke1-0/+322
Previously it were scripted warps due to christmas event.
2011-02-04Corrected some maps. Look like I did some mistakes in my old maps. ↵Reid3-32/+26
Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there.
2011-01-29gy inn: new skeleton monsters with colored clothesJessica Tölke1-6/+54
2011-01-29Second last commit: updates to the crypt map, tileset and misc graphics.nmaligec3-72/+27
deleted debugroom map.