Age | Commit message (Collapse) | Author | Files | Lines |
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client, which is still supported, can't handle CSV.
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over layer
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042-1 had been completely remapped.
041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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some layer changes.
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018-2, 020-3, 031-3, 042-2, 044-1
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The dirty floor tile was used instead of the normal one.
Using the dirty floor tile, we could see that the floor was repeating itself.
It now looks natural.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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This song may work as a good intro before meeting Tulimshar's
"Faith" music.
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problems were done because of the automapper.
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choosed, etc...
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-Added 3 inside buildings for 042-1
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