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2011-09-12Full map review:Ali-G1-1/+1
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-0/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-21Remove a bunch of executable bitsBen Longbons1-0/+0
2011-06-17042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and musicJessica Tölke1-7/+91
2011-06-17004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tilesJessica Tölke1-4/+4
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke1-9/+9
2011-06-17Added 041-1 and 042-1, connecting to 004-1 and 022-1deejay1-0/+63