Age | Commit message (Collapse) | Author | Files | Lines |
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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Previously it were scripted warps due to christmas event.
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resize the cave in which the fight takes place
fixing some layer issues at the house of angela
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There is a clean place now for the yeti fight.
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Fixed description on Guy Fawkes Mask in items.xml to match the defense in
item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning
in areas players can't reach.
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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to be used as a labyrinth
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