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path: root/maps/031-2.tmx
AgeCommit message (Collapse)AuthorFilesLines
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-18/+18
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-10/+10
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-18/+312
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-312/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-17/+7
2012-07-21Fixes on maps, bugs reported by Rodrigo.tux9th1-3/+3
027-1: remove tiles from the over layer around 85,83 031-2: remove tiles from the collision layer around 70,24
2012-07-15Removing empty objects from 011-6 and 031-2.Jessica Tölke1-1/+0
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-1/+1
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+312
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-12/+15
some layer changes.
2012-02-20Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144.Jessica Tölke1-3/+3
2011-11-25Removing woodland tileset from 031-2 and use fringe items from inn and inn2 ↵Jessica Tölke1-8/+8
instead
2011-09-12Removed the collision tile from the little chairs in 020-2 and 031-2.Ali-G1-1/+1
2011-09-12Two new indoor maps in Snow area:Ali-G1-14/+21
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis.
2011-09-12Full map review:Ali-G1-7/+7
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-1/+1
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-12-31031-2: adding fireplace particle effect to the fireplaceJessica Tölke1-2/+3
2010-12-31changing 031-2 to make it look nicerJessica Tölke1-5/+10
2010-12-29added home of Angela and Cindy for the Rescue Cindy QuestJessica Tölke1-0/+54