Age | Commit message (Collapse) | Author | Files | Lines |
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Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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* moved all x1 tiles from Fringe to Ground2/3
* fixed collision at 99,124 by inserting a stone
* fixed some minor overlapping issues
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020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1.
Fixed collision errors in:
030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1.
Amended by Jenalya to fix position of (0,0) spawns on 047-1.
They were on (5,0) due to the resize.
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Placing new monsters White and Blue Slimes.
Opening warp from 031-3 to 044-1.
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Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
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Removed some trees "melted" in another one.
Fixed some layer issues, especially near the cliffs.
Fixed the fences that sometimes weren't placed coorectly.
Removed a wrong collision tile on 034-1.
Made the snow maps borders match each other.
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Added the indoor part of the seamans house on 031-1.
Added a building for storage/banker npc in Nivalis.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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Changed some small rocks by the new one hal9000 made.
Made the three snow maps match together, there was a lot of differences.
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Added some snow on the ground layer, under the big rocks.
Since the snow under them, in the tileset, didn't fit the current snow thus it was removed.
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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resize the cave in which the fight takes place
fixing some layer issues at the house of angela
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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to be used as a labyrinth
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adding new caves and warps for all maps
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