Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-09-22 | map fixes 028-3 | HoraK-FDF | 1 | -10/+10 | |
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -7/+6 | |
2021-06-01 | Mushroom x2 x3 tilesets and map 011-6 028-3 057-1 Mushroom fix | HoraK-FDF | 1 | -12/+14 | |
2015-08-29 | Remove mobs from GM Island | wushin | 1 | -36/+4 | |
2015-01-05 | Adding music to GM Island | Cassy1 | 1 | -1/+2 | |
2014-06-26 | Place to hold GM events | wushin | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -3/+3 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -3/+3 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -13/+409 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -2/+2 | |
2012-12-01 | 028-3: adapt the warp to 028-1 for the changes made in e2e539c | Vincent Petithory | 1 | -2/+2 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -408/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-06 | fixed tilesets in 028-3 | tux9th | 1 | -51/+51 | |
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -281/+271 | |
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 1 | -1/+1 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+408 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -11/+11 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -6/+8 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2010-04-11 | Easter 2010 | Freeyorp | 1 | -0/+81 | |