Age | Commit message (Collapse) | Author | Files | Lines |
|
Monsters, Rares, Maps, Riddles and Puzzles.
Have fun!
|
|
|
|
|
|
|
|
- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
|
|
Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
|
|
|
|
client, which is still supported, can't handle CSV.
|
|
|
|
|
|
|
|
If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
|
|
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
|
|
|
|
deleted debugroom map.
|
|
no actual change, just reopening and saving again the graveyard maps.
This is done due to trouble in the server repository
(commit: ed8cac19500c515cae40c1fd4b2d87abd96ae3ba)
|
|
|
|
|
|
Hurnsald map entrances, plus additions for the crypt quest.
|
|
|
|
2 tiles changed
|
|
This is the crypt without mobs, but functional in all other needs.
added needed tilesets
removed map 030-3 which was a testing map for this.
new file: graphics/tiles/Crypt-Fringe-x3.png
new file: graphics/tiles/Crypt-Fringe.png
modified: maps/027-1.tmx
new file: maps/027-3.tmx
new file: maps/027-4.tmx
deleted: maps/030-3.tmx
|