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path: root/maps/027-1.tmx
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2013-04-22Fix all the wrong spawn namesBen Longbons1-11/+11
2012-09-24Bugs in Maps fixed:tux9th1-6/+11
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-610/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-307/+276
2012-07-21Fixes on maps, bugs reported by Rodrigo.tux9th1-3/+3
027-1: remove tiles from the over layer around 85,83 031-2: remove tiles from the collision layer around 70,24
2012-07-20Canonicalize tileset names.Ben Longbons1-13/+13
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+610
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-03-11Replacing 'Unbenannt' as tileset name by appropriate names in several maps.Jessica Tölke1-1/+1
2011-09-12Full map review:Ali-G1-17/+16
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-05-26Removed some ground that was supposed to be only under graveyard stones.Ali-G1-1/+1
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-4/+4
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-04-04some warp changes related to resolve issues with the converter tool because ↵Jessica Tölke1-7/+0
of manually changed warps
2011-04-04removing zombies and fallens from 027-1Jessica Tölke1-32/+0
spawn will happen only via script in a special file to make crying child quest possible without conflicts with converter
2010-10-02crypt without mobsStefan Beller1-21/+27
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx
2009-12-09Fixing bugs in mapsStefan Dombrowski1-20/+20
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-10-27Fix some map errorsJared Adams1-28/+21
2009-10-15Graveyard maps updateFreeyorp1-31/+205
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1
2009-09-21A few more map fixes to graveyard (walkmap has changed)Philipp Sehmisch1-1/+1
2009-09-18Fixed a map bug (no new walkmap required)Philipp Sehmisch1-1/+1
2009-09-04Add graveyard maps and tilesJared Adams1-0/+113