Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-08-28 | fix ages old bug | mekolat | 1 | -4/+128 | |
2014-04-21 | Added Graveyard to 026-1 the map before the Graveryard | wushin | 1 | -1/+1 | |
Added Clouds Calling to the ships. | |||||
2014-04-21 | Add Mystique Forest Music to Farther Argaes Forest Maps | Bernhardt | 1 | -1/+1 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -173/+321 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -5/+5 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -13/+489 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -2/+2 | |
2012-10-25 | Convert 025-1 and 026-1 from zlib to gzip compression. | tux9th | 1 | -8/+8 | |
2012-10-05 | Bugs in 025-1 and 026-1 fixed: | tux9th | 1 | -4/+4 | |
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th. | |||||
2012-10-05 | Changed Swamp to make a connection to the south possible. Done by Zdln | tux9th | 1 | -9/+9 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -488/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -289/+270 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -8/+8 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+488 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -26/+25 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2010-07-08 | Maps don't need +x. | Maximilian Philipps | 1 | -0/+0 | |
2009-12-09 | Fixing bugs in maps | Stefan Dombrowski | 1 | -14/+14 | |
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps. | |||||
2009-10-27 | Fix some map errors | Jared Adams | 1 | -14/+14 | |
2009-10-15 | Graveyard maps update | Freeyorp | 1 | -15/+79 | |
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1 | |||||
2009-10-05 | Fix some map continuity issues | Jared Adams | 1 | -3/+3 | |
2009-10-05 | Fix a bad tree | Jared Adams | 1 | -1/+1 | |
2009-09-11 | Fix mistake in previous commit | Kess Vargavind | 1 | -1/+1 | |
I accidentally moved the 'Over' layer just before the last save... | |||||
2009-09-11 | Map fixes | Kess Vargavind | 1 | -4/+4 | |
2009-09-05 | Removed path endings from west swamp and selected a more appropriate music. | Philipp Sehmisch | 1 | -2/+2 | |
2009-09-04 | Add graveyard maps and tiles | Jared Adams | 1 | -0/+79 | |