Age | Commit message (Collapse) | Author | Files | Lines |
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021-1:
* Moved all x1 tiles from Fringe to Ground2.
* Renamed Ground1 to Ground.
* Fixed Houses which were in Ground2 and belonged to Ground.
* Fixed collision at the small pond at 105,140.
* Added Plant at 123,23 and fixed collision around it.
* Moved tiles at 107,48 into the correct layer.
* Fixed warps into the new forge, renamed the warps to the old forge.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
* Added collision tiles to where Hetchel sits.
021-2:
Cleaned up the mess in the new forge:
* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
* Fixed collision at:
- Chairs
- Shelves
* Fixed warps out to 021-2.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
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Maps that were missing music: 003-2, 004-2
Maps that were changed from Snow village song: 001-2, 021-2, 024-2
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client, which is still supported, can't handle CSV.
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over layer
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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some layer changes.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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