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path: root/maps/021-2.tmx
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2013-07-21Convert maps to CSV againBen Longbons1-19/+1213
2013-06-07021-1/2:tux9th1-17/+17
021-1: * Moved all x1 tiles from Fringe to Ground2. * Renamed Ground1 to Ground. * Fixed Houses which were in Ground2 and belonged to Ground. * Fixed collision at the small pond at 105,140. * Added Plant at 123,23 and fixed collision around it. * Moved tiles at 107,48 into the correct layer. * Fixed warps into the new forge, renamed the warps to the old forge. * Edited all warps to have a "To <South Tulimshar>" instead of "to". * Added collision tiles to where Hetchel sits. 021-2: Cleaned up the mess in the new forge: * Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version. * Fixed collision at: - Chairs - Shelves * Fixed warps out to 021-2. * Edited all warps to have a "To <South Tulimshar>" instead of "to".
2013-05-26map fix for warpwushin1-1/+1
2013-05-26fixed night stand and government buildingwushin1-3/+10
2013-05-25excess overswushin1-2/+2
2013-05-25minor quick fixwushin1-2/+4
2013-05-25Warp fixes and missed some overlay.wushin1-6/+6
2013-05-25paved roads in Tulimshar with sand coveringswushin1-15/+57
2012-12-21Music on desert indoor maps: Use the same song as desert outdoor.Jessica Tölke1-1/+1
Maps that were missing music: 003-2, 004-2 Maps that were changed from Snow village song: 001-2, 021-2, 024-2
2012-08-28Changes for kylian's foodstoretux9th1-7/+14
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1212/+18
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-5/+5
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-698/+688
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+1212
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-3/+8
some layer changes.
2012-03-17Adding new room to 021-2.Jessica Tölke1-8/+18
2012-02-20Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144.Jessica Tölke1-7/+7
2011-09-12Full map review:Ali-G1-31/+30
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2009-03-07Add 021-2, 024-1, and 024-2Jared Adams1-0/+124