Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-05-26 | map fix for warp | wushin | 1 | -1/+1 | |
2013-05-26 | fixed night stand and government building | wushin | 1 | -3/+10 | |
2013-05-25 | excess overs | wushin | 1 | -2/+2 | |
2013-05-25 | minor quick fix | wushin | 1 | -2/+4 | |
2013-05-25 | Warp fixes and missed some overlay. | wushin | 1 | -6/+6 | |
2013-05-25 | paved roads in Tulimshar with sand coverings | wushin | 1 | -15/+57 | |
2012-12-21 | Music on desert indoor maps: Use the same song as desert outdoor. | Jessica Tölke | 1 | -1/+1 | |
Maps that were missing music: 003-2, 004-2 Maps that were changed from Snow village song: 001-2, 021-2, 024-2 | |||||
2012-08-28 | Changes for kylian's foodstore | tux9th | 1 | -7/+14 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -1212/+18 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 1 | -5/+5 | |
over layer | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -698/+688 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -5/+5 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -18/+1212 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-04-18 | Adapting maps to the tileset changes in the previous commit. This involves ↵ | Jessica Tölke | 1 | -3/+8 | |
some layer changes. | |||||
2012-03-17 | Adding new room to 021-2. | Jessica Tölke | 1 | -8/+18 | |
2012-02-20 | Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144. | Jessica Tölke | 1 | -7/+7 | |
2011-09-12 | Full map review: | Ali-G | 1 | -31/+30 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2009-03-07 | Add 021-2, 024-1, and 024-2 | Jared Adams | 1 | -0/+124 | |