Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -39/+39 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -3/+3 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -15/+15 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -12/+648 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -648/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -401/+397 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -1/+1 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+648 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-01-19 | Adjust warps on 020-3 to avoid being warped back immediatly if not being ↵ | Jessica Tölke | 1 | -2/+2 | |
careful. | |||||
2011-11-02 | Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ | ali-g | 1 | -8/+8 | |
018-2, 020-3, 031-3, 042-2, 044-1 | |||||
2011-10-28 | Fixed some walls in 020-3. | ali-g | 1 | -8/+8 | |
2011-09-12 | Full map review: | Ali-G | 1 | -14/+14 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-04 | Placed the mobs from monsters.txt files into the map using Tiles objects. | Ali-G | 1 | -4/+20 | |
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example. | |||||
2010-11-21 | nivails maps | Stefan Beller | 1 | -21/+55 | |
adding new caves and warps for all maps | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+4 | |
respawn rates here and there | |||||
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -0/+1 | |
add some mobs... | |||||
2008-11-12 | Fix tileset references. | Jared Adams | 1 | -2/+2 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -22/+20 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+62 | |
Warps and such need to be fixed |