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2012-11-07Edited cave connection to 044-1.tux9th1-2/+9
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-10-26Fix tileset use of 019-3tux9th1-3/+3
icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-345/+335
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+523
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-6/+5
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-4/+20
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-23adding 019-3Stefan Beller1-5/+9
a cave below the snowfields in nivalis
2010-11-21nivails mapsStefan Beller1-0/+52
adding new caves and warps for all maps