Age | Commit message (Collapse) | Author | Files | Lines |
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Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1.
Therefore:
* Adding 019-4
* Editing 019-3 (adding a warp to 019-4)
* Editing 044-1 (redirecting warp to 019-4)
* Editing 031-3 (removing warp to 044-1)
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icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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a cave below the snowfields in nivalis
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adding new caves and warps for all maps
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