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2015-02-08Merge pull request #232 from mekolat/missing-lilyWushin1-1/+1
add missing lily
2015-02-06Fix Bad fenceswushin1-31/+31
2015-02-03add missing lilymekolat1-25/+25
2015-01-13eliminate duplicate tilesmekolat1-69/+69
2015-01-13remap nivalismekolat1-94/+92
2015-01-12remove new layermekolat1-134/+2
2015-01-12Fixed overlapping tile plus a couple of excess collision tilesMeistache1-26/+158
2015-01-07modified maps/019-1.tmxwushin1-280/+266
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-11/+11
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-25Map Changes for the Annual Eventwushin1-0/+8
2013-12-04019-3: increase map bordertux9th1-3/+3
Fixing issue at https://github.com/themanaworld/tmwa-client-data/issues/37 Moving tiles from Fringe into Ground2 Adding collision at 77,99
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-23/+912
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2013-03-19Fixed 019-1 over- and fringe-layer issues in 019-1tux9th1-7/+7
and made all layers visible
2013-01-18Adding collision tiles in enclosed areas, issue reported by BoomerTheKran.Jessica Tölke1-2/+2
2012-12-01Reduce amount of fluffies on 019-1.Jessica Tölke1-1/+1
2012-10-03Fixes for 019:tux9th1-6/+12
* Moved all walls to over layer * Fixed overlapping issues * Added Ground3 Layer; moved things from fringe to new layer
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-780/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-572/+560
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+780
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-06-03Some fixes on the border between 019-1 and 033-1.Alige1-11/+11
Added a missing ground tile on 019-1 (25,68). Fixed the same ground tiles in 019-1 (22,57) and 033-1 (120,57).
2012-01-18Opening warps between 033-1 and 019-1.Jessica Tölke1-1/+8
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2012-01-08Adding monsters on snow maps.Jessica Tölke1-0/+8
2011-12-30Removing Santa Slimes and Rudolph slimes as usual spawns.Jessica Tölke1-16/+0
Placing new monsters White and Blue Slimes. Opening warp from 031-3 to 044-1.
2011-12-14Added a missing collision tile on 019-1 108,92. Fixed some frozen water ↵ali-g1-4/+4
tiles on 019-1, near 116,101. Removed water tiles from Ground2 layer and put them in the Ground layer.
2011-09-20Removed a tree that didn't fit to the group of trees it was placed in.Ali-G1-1/+1
2011-09-14Some fixes on snow maps.Ali-G1-6/+6
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-12Full map review:Ali-G1-34/+41
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-0/+16
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-02Made all the rocks be on "fringe" layer.Ali-G1-11/+11
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences.
2011-06-02fluffy mob addedWombat1-1/+9
2010-11-23adding 019-3Stefan Beller1-5/+19
a cave below the snowfields in nivalis
2010-11-21nivails mapsStefan Beller1-0/+7
adding new caves and warps for all maps
2010-11-07new NivalisNina O'Reilly1-13/+21
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-10/+10
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-02-12Various map fixes as reported by HaayScott Ellis1-11/+11
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2009-01-31Remove old snow setsJared Adams1-20/+24
Maps 019-1 and 020-1 converted by turmfalke
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+1
add some mobs...
2008-11-12Fix tileset references.Jared Adams1-5/+5
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-13/+13
2008-11-12Inital map renameJared Adams1-0/+66
Warps and such need to be fixed