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path: root/maps/016-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2018-02-11fix more rogue collisionsgumi1-2/+2
2016-04-24Deadmere - Undead Townwushin1-126/+242
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-9/+9
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+489
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2013-03-19Fixed overlapping betweentux9th1-2/+2
* 007-1 * 010-1 * 016-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-442/+404
2012-07-20Canonicalize tileset names.Ben Longbons1-14/+14
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-4/+4
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Small fixes of previous commit (which put monsters.txt into map objects)Jessica Tölke1-1/+9
missing monster on 016-1 wrong named monster on 012-3
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-36/+91
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-12-04Add swamp warpsJared Adams1-19/+26
2009-10-27Map transitions between 015-1 to 025-1 and 016-1 to 025-1Freeyorp1-15/+35
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+2
respawn rates here and there
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-02Merge/rename oversized forest tilesJared Adams1-17/+17
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-1/+12
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+55
Warps and such need to be fixed