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path: root/maps/012-3.tmx
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2011-09-04Small fixes of previous commit (which put monsters.txt into map objects)Jessica Tölke1-1/+1
missing monster on 016-1 wrong named monster on 012-3
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-0/+16
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-02Added some fringe items on the floor to give a bit of realism to the map.Ali-G1-5/+6
2011-08-23Fixed the walls of 012-3.Ali-G1-2/+2
2010-11-07warningsigns at entrance of 12-4Stefan Beller1-6/+6
2010-08-23Map Fixes and Mob AddsWombat1-13/+131
Map fixes and mob adds to several maps. Removed maps not to be used.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-1/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-08-310000744: Little tileset bugsMaximilian Philipps1-2/+2
2009-08-03Added the keepratio parameter in maps where the spotlight is used.Bertram1-0/+1
2009-01-28Fixed some buggy animation tiles in the woodland hill map.Philipp Sehmisch1-2/+2
2009-01-22Update of cave water drop animations by Octalot.Philipp Sehmisch1-1/+142
2009-01-18Added animated cave wall by Octalot to cave under mouboo hills.Philipp Sehmisch1-2/+77
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-3/+68
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+44
Warps and such need to be fixed