Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -5/+5 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -21/+21 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -15/+1060 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -1/+1 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -1060/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -872/+655 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -3/+3 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+1060 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-12-07 | Reported by "Kull": Missing collision tile: 012-3,144,67. | ali-g | 1 | -1/+1 | |
2011-10-13 | In map 012-3 350 118, tile was in over layer instead of fringe layer. | Ali-G | 1 | -2/+2 | |
2011-10-06 | Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵ | Ali-G | 1 | -2/+2 | |
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190. | |||||
2011-10-06 | Added some missing collision tiles on map 012-3 coordinates 270 137, 475 ↵ | Ali-G | 1 | -1/+1 | |
104, 210 150 and 252 146. | |||||
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 1 | -2/+2 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -51/+52 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-09-04 | Small fixes of previous commit (which put monsters.txt into map objects) | Jessica Tölke | 1 | -1/+1 | |
missing monster on 016-1 wrong named monster on 012-3 | |||||
2011-09-04 | Placed the mobs from monsters.txt files into the map using Tiles objects. | Ali-G | 1 | -0/+16 | |
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example. | |||||
2011-09-02 | Added some fringe items on the floor to give a bit of realism to the map. | Ali-G | 1 | -5/+6 | |
2011-08-23 | Fixed the walls of 012-3. | Ali-G | 1 | -2/+2 | |
2010-11-07 | warningsigns at entrance of 12-4 | Stefan Beller | 1 | -6/+6 | |
2010-08-23 | Map Fixes and Mob Adds | Wombat | 1 | -13/+131 | |
Map fixes and mob adds to several maps. Removed maps not to be used. | |||||
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -1/+1 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-08-31 | 0000744: Little tileset bugs | Maximilian Philipps | 1 | -2/+2 | |
2009-08-03 | Added the keepratio parameter in maps where the spotlight is used. | Bertram | 1 | -0/+1 | |
2009-01-28 | Fixed some buggy animation tiles in the woodland hill map. | Philipp Sehmisch | 1 | -2/+2 | |
2009-01-22 | Update of cave water drop animations by Octalot. | Philipp Sehmisch | 1 | -1/+142 | |
2009-01-18 | Added animated cave wall by Octalot to cave under mouboo hills. | Philipp Sehmisch | 1 | -2/+77 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -3/+68 | |
add some mobs... | |||||
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+44 | |
Warps and such need to be fixed |