Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-10-13 | Fixed some walls in 009-4. | Ali-G | 1 | -2/+2 | |
2011-09-12 | Full map review: | Ali-G | 1 | -57/+57 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -0/+3 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -5/+5 | |
problems were done because of the automapper. | |||||
2011-04-04 | putting monsters and not conditional warps for orum and waric in the map | Jessica Tölke | 1 | -21/+91 | |
2010-11-07 | added collision for warics bed in 009-4 | Stefan Beller | 1 | -19/+19 | |
2010-11-07 | Orum Quest map 009-4 | Wombat | 1 | -0/+132 | |
map 009-4 added with new items in items.xml related to quest |