summaryrefslogtreecommitdiff
path: root/maps/009-3.tmx
AgeCommit message (Collapse)AuthorFilesLines
2015-01-07modified maps/009-3.tmxwushin1-55/+63
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-4/+4
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-04009-3 & 013-3:tux9th1-96/+96
* replaced some corner tiles with the correct tile. * moved tiles from Ground to Over and replaced them with floor. 013-3: * renamed empty layer Cliffs to Ground2. * moved all x1 tiles from Fringe to Ground2. * moved x2 tiles from Over to Fringe * Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25
2013-07-28All warps moved from old to new stylewushin1-9/+9
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+612
2013-07-08Fix mapping error on 009-3.Jared Adams1-1/+1
http://forums.themanaworld.org/viewtopic.php?p=136069#p136069
2013-04-22Fix all the wrong spawn namesBen Longbons1-3/+3
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-612/+12
client, which is still supported, can't handle CSV.
2012-08-01Fix tux9th's map changes for the new standards.Ben Longbons1-1/+1
2012-08-01Maps for PvP-last man standing Eventtux9th1-4/+4
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-544/+526
2012-07-20Canonicalize tileset names.Ben Longbons1-9/+9
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+612
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Removed two wrong collision tiles: 009-3 169 23 & 009-3 170 23Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-40/+40
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-1/+25
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-4/+4
problems were done because of the automapper.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-24/+23
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2009-02-04Fix up the demon mines a bitJared Adams1-1/+1
2008-12-23Replace cave walls with the new setJared Adams1-11/+14
2008-11-12Commit more warpsJared Adams1-0/+14
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-2/+17
2008-11-12Inital map renameJared Adams1-0/+78
Warps and such need to be fixed