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2024-02-20birdsong and silenceLed Mitz1-1/+1
You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455) Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard. The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music. ****
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-49/+49
2023-04-08map fixesHoraK-FDF1-31/+31
2022-10-24Fix Tiled bugJesusaves1-10/+10
2022-08-02Adds a storage room building signWellvin1-12/+12
2021-03-25fixed map 009-1 (#436)HoraK-FDF1-55/+55
- upper part of left entrance was in wrong layer and was drawn over player when passing through. - many multipart tile objects where drawn in the same layer as ground layer so on certain positions the tree was only half way visible so i moved it into the right layer. - added a missing tree that was see able from 008-1.
2021-01-17Fixed Item XMLs and corrected map bugs. (#413)HoraK-FDF1-4/+4
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-2/+2
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-04-20Quench out the fire in Hurnscald (it was an accident)Jesusaves1-37/+0
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves1-10/+47
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2018-01-15fix rogue tiles at hurnscald east exitgumi1-3/+3
2016-05-03add missing signpost in hurnscaldmekolat1-2/+2
2016-04-25Various Map Fixeswushin1-1/+1
2015-01-07modified maps/009-1.tmxwushin1-32/+32
2014-07-13Fixing some errant tileswushin1-5/+5
2014-07-03Fixed Ground Issues on 009-1mekolat1-55/+55
Fixed Fringe Issues with oversized sprites
2014-06-30Fix map layers in Hurnscaldmekolat1-143/+388
Added Tileset woodland_village_x3.png Fixed Tileset woodland_village.png Fixed Tileset woodland_x3.png closes #120
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-13/+13
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-04-15Change all npcs to have a player sprite baseBernhardt1-5/+6
Replaced small NPCs with tiles wherever necessary
2013-12-25Map Changes for the Annual Eventwushin1-4/+4
2013-07-28All warps moved from old to new stylewushin1-23/+23
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+386
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-09-24Bugs in Maps fixed:tux9th1-3/+3
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-385/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-306/+288
2012-07-20Canonicalize tileset names.Ben Longbons1-7/+7
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+385
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Added a missing fringe tile on 009-1 45 40.Ali-G1-1/+1
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-28Fixed the outside borders of Hurnscald Inn.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-33/+33
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Improved the warps around Hurnscald.Ali-G1-8/+8
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-06-18Hurnscald Inn:Jessica Tölke1-8/+8
changing maps to what it was before, adding private rooms in the left wing according to intention of original author
2011-06-18Made the hurnscald inn interior and exterior match.Ali-G1-9/+9
2011-04-04some warp changes related to resolve issues with the converter tool because ↵Jessica Tölke1-17/+17
of manually changed warps
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-10/+10
Hurnsald map entrances, plus additions for the crypt quest.
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-09Added missing tiles to 009-1Dweems1-2/+1
-Missing tree in the outskirts -Missing piece of building
2010-07-08Fixed a few small map errors.Maximilian Philipps1-16/+16
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+14
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+1
respawn rates here and there
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+14
Also add some flowers to Hurnscald
2009-03-02Merge/rename oversized forest tilesJared Adams1-20/+14
2009-02-13Fixed continuity around hurnscaldScott Ellis1-3/+3
2009-02-12Various map fixes as reported by HaayScott Ellis1-2/+2
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2008-12-15Fix chimney of Jack's houseJared Adams1-7/+12