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2016-05-03add missing signpost in hurnscaldmekolat1-2/+2
2016-04-25Various Map Fixeswushin1-1/+1
2015-01-07modified maps/009-1.tmxwushin1-32/+32
2014-07-13Fixing some errant tileswushin1-5/+5
2014-07-03Fixed Ground Issues on 009-1mekolat1-55/+55
Fixed Fringe Issues with oversized sprites
2014-06-30Fix map layers in Hurnscaldmekolat1-143/+388
Added Tileset woodland_village_x3.png Fixed Tileset woodland_village.png Fixed Tileset woodland_x3.png closes #120
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-13/+13
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-04-15Change all npcs to have a player sprite baseBernhardt1-5/+6
Replaced small NPCs with tiles wherever necessary
2013-12-25Map Changes for the Annual Eventwushin1-4/+4
2013-07-28All warps moved from old to new stylewushin1-23/+23
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+386
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-09-24Bugs in Maps fixed:tux9th1-3/+3
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-385/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-306/+288
2012-07-20Canonicalize tileset names.Ben Longbons1-7/+7
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+385
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Added a missing fringe tile on 009-1 45 40.Ali-G1-1/+1
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-28Fixed the outside borders of Hurnscald Inn.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-33/+33
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Improved the warps around Hurnscald.Ali-G1-8/+8
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-06-18Hurnscald Inn:Jessica Tölke1-8/+8
changing maps to what it was before, adding private rooms in the left wing according to intention of original author
2011-06-18Made the hurnscald inn interior and exterior match.Ali-G1-9/+9
2011-04-04some warp changes related to resolve issues with the converter tool because ↵Jessica Tölke1-17/+17
of manually changed warps
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-10/+10
Hurnsald map entrances, plus additions for the crypt quest.
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-09Added missing tiles to 009-1Dweems1-2/+1
-Missing tree in the outskirts -Missing piece of building
2010-07-08Fixed a few small map errors.Maximilian Philipps1-16/+16
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+14
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+1
respawn rates here and there
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+14
Also add some flowers to Hurnscald
2009-03-02Merge/rename oversized forest tilesJared Adams1-20/+14
2009-02-13Fixed continuity around hurnscaldScott Ellis1-3/+3
2009-02-12Various map fixes as reported by HaayScott Ellis1-2/+2
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2008-12-15Fix chimney of Jack's houseJared Adams1-7/+12
2008-12-07Rearange Jack's yard to allow more moveable tilesJared Adams1-8/+8
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-18/+68
2008-11-12Inital map renameJared Adams1-0/+92
Warps and such need to be fixed