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path: root/maps/008-1.tmx
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2013-07-28All warps moved from old to new stylewushin1-17/+17
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+611
2013-06-05008-1: Collision fixestux9th1-1/+1
removed Collision: * 35,36 * 137 / 138 ,84 * 75 / 76, 100 * 47, 84
2013-04-22Fix all the wrong spawn namesBen Longbons1-4/+4
2013-03-21008-1: Fixed Fringe Layer, added Ground2.tux9th1-3/+8
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-467/+450
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-02-20Fill empty tiles in Ground layer, reported by 4144.Jessica Tölke1-1/+1
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-23Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵Ali-G1-2/+2
same on both maps.
2011-09-12Full map review:Ali-G1-32/+32
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Improved the warps around Hurnscald.Ali-G1-10/+10
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-2/+2
food items. Amendment by Wombat: decrease delay for snail trail particle
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-1/+1
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-12-22Fixed logs infront of jacks houseDweems1-11/+10
-Added logs infront of jacks house to match 009-1.tmx -Changed back to gzip from zlib
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-08Fixed a few small map errors.Maximilian Philipps1-14/+14
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+2
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+52
2009-06-06Add docks for Tulimshar and HurnscaldJared Adams1-9/+9
2009-05-31Fix 008-1.tmx to include collision tiles for a tree at (118,97) and (119,97)Freeyorp1-1/+1
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-1/+1
2009-03-02Merge/rename oversized forest tilesJared Adams1-10/+10
2009-02-13Fixed continuity around hurnscaldScott Ellis1-1/+1
2009-02-12Various map fixes as reported by HaayScott Ellis1-2/+2
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2009-01-24Add a dock in progress to 008-1Jared Adams1-3/+3
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-6/+6
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-28/+36
2008-11-12Inital map renameJared Adams1-0/+107
Warps and such need to be fixed