Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-01-07 | modified maps/006-3.tmx | wushin | 1 | -168/+175 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -3/+3 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -39/+39 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+761 | |
2013-06-21 | Map edits for new caves. | wushin | 1 | -6/+12 | |
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2 | |||||
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -23/+23 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -608/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -535/+529 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -1/+1 | |
Also remove some executable bits | |||||
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 1 | -3/+3 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+608 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-12-20 | Fixed most of the walls of 006-3. | ali-g | 1 | -4/+4 | |
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 1 | -38/+38 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -74/+83 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -2/+2 | |
problems were done because of the automapper. | |||||
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -63/+62 | |
choosed, etc... | |||||
2009-06-21 | Adjust some more respawn rates to counter botspots in snake mountain. | Dennis Friis | 1 | -23/+23 | |
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+10 | |
respawn rates here and there | |||||
2009-01-07 | More adjustments for the desert mountains | Jared Adams | 1 | -42/+42 | |
2009-01-05 | Adjust mobs a bot more | Jared Adams | 1 | -26/+68 | |
2008-12-28 | New mobs in 006-3 | Jared Adams | 1 | -1/+25 | |
2008-12-26 | Adjust mobs in desert maps | Jared Adams | 1 | -25/+157 | |
2008-11-23 | Fix some map bugs | Jared Adams | 1 | -7/+8 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -27/+137 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+74 | |
Warps and such need to be fixed |