Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -12/+12 | |
2012-09-27 | Fixed overlapping issues in: | tux9th | 1 | -3/+3 | |
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1 | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -608/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -584/+572 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -3/+3 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+608 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-09-25 | Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile. | Ali-G | 1 | -1/+1 | |
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 1 | -38/+38 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -171/+171 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -2/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-01-03 | adding a place where miriam lives | Stefan Beller | 1 | -42/+49 | |
it is a desert with lots of plants and catusses. The map is called 032-2 although it is west of 006-1 (pachuas place) | |||||
2009-06-21 | Adjust some more respawn rates to counter botspots in snake mountain. | Dennis Friis | 1 | -22/+22 | |
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -12/+18 | |
respawn rates here and there | |||||
2009-01-07 | More adjustments for the desert mountains | Jared Adams | 1 | -24/+24 | |
2009-01-05 | Adjust mobs a bot more | Jared Adams | 1 | -13/+37 | |
2008-12-26 | Adjust mobs in desert maps | Jared Adams | 1 | -32/+122 | |
2008-11-12 | Fix tileset paths | Jared Adams | 1 | -6/+6 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -6/+6 | |
2008-11-12 | Fix some warps (patch by vargavind) | Jared Adams | 1 | -4/+232 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+45 | |
Warps and such need to be fixed |