summaryrefslogtreecommitdiff
path: root/maps/003-2.tmx
AgeCommit message (Collapse)AuthorFilesLines
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+313
2013-06-21Map edits for new caves.wushin1-1/+1
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2012-12-21Music on desert indoor maps: Use the same song as desert outdoor.Jessica Tölke1-0/+1
Maps that were missing music: 003-2, 004-2 Maps that were changed from Snow village song: 001-2, 021-2, 024-2
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-312/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-181/+171
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+312
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-7/+15
some layer changes.
2012-02-20Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144.Jessica Tölke1-6/+6
2011-09-12Full map review:Ali-G1-8/+8
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-14/+14
problems were done because of the automapper.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-5/+5
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-06-19Fix layer for barrel piles on 003-2Jared Adams1-3/+3
2010-06-18Add a start for map 003-2Jared Adams1-0/+59