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path: root/maps/003-1.tmx
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2018-02-11fix more rogue collisionsgumi1-57/+55
2018-01-18add 2006 tulimshargumi1-0/+858
2015-01-07Deleted maps/003-1.tmxwushin1-1242/+0
2014-07-10Open Diagonal on upper level causing mobs to attack from abovewushin1-3/+3
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-476/+907
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-11/+11
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+701
2013-06-21Map edits for new caves.wushin1-5/+12
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2012-10-21Add missing collision tile on 003-1 75, 31.Jessica Tölke1-1/+1
2012-09-27Fixed overlapping issues in:tux9th1-2/+2
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-700/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-585/+569
2012-07-20Canonicalize tileset names.Ben Longbons1-7/+7
Also remove some executable bits
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-1/+1
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+700
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-03-11Replacing 'Unbenannt' as tileset name by appropriate names in several maps.Jessica Tölke1-1/+1
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-10/+10
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-28Removed collision tile: 003-1 160 70. Added collision tile: 003-1 167 74.ali-g1-10/+10
2011-09-20Fixed wrong collision tile on 003-1.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-11/+11
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-08-16fix warps from 003-1 to 003-2Jessica Tölke1-4/+4
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-05-23Fixed some layer and collision issues.Ali-G1-13/+13
2010-06-23Fixed errors on 003-1Dweems1-6/+6
* missing collision tiles * tiles on wrong layer
2010-06-18Add a start for map 003-2Jared Adams1-0/+14
2010-06-13Remove the land bridge between desert and woodlandJared Adams1-22/+27
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+2
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+10
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-1/+1
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2008-12-26Adjust mobs in desert mapsJared Adams1-14/+30
2008-11-28Fix some map bugsJared Adams1-2/+2
2008-11-23Merge branch 'map-renaming'Fate1-0/+7
2008-11-23Misc fixesFate1-0/+7
2008-11-23Fix a few map bugsJared Adams1-7/+7
2008-11-22Warp fixesFate1-2/+2
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-9/+10
2008-11-12Inital map renameJared Adams1-0/+82
Warps and such need to be fixed