Age | Commit message (Collapse) | Author | Files | Lines |
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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002-3:
* fixing fence at 62,42.
021-2:
* fixing over in the Wizard's Inn's second floor.
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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Map edits to set all layers the same.
added 021-3 sewers
added 002-2 Malvox house
added 002-3 mining camp
added 043-1 new area for slime quest
added 043-3 new dungeon for slime quest
moved old 002-3,002-4 down one level
added sewer entrances to 021-2
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client, which is still supported, can't handle CSV.
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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problems were done because of the automapper.
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choosed, etc...
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Removed the warp object to 002-4, warp is now based on an npc
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Monsters and Map related Changes to Sandstorm Mines
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items.xml def for real.
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respawn rates here and there
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add some mobs...
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