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2015-01-07modified maps/002-1.tmxwushin1-980/+1404
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-333/+333
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-08-17Merge pull request #20 from wushin/warps-pixels-to-tilestux9th1-15/+15
All warps moved from old to new style
2013-07-28All warps moved from old to new stylewushin1-15/+15
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-28Fixed cactus topErik Schilling1-4/+4
The cactus was on fringe, but the cliff on over. Moved the cactus to an over layer to prevent the top from getting hidden under the cliff. Also fixed small duplicate tile issue at the cliff next to the mine entrance.
2013-07-21Convert maps to CSV againBen Longbons1-22/+911
2013-06-29tile fixeswushin1-1/+1
collision on palm trees on 002-1 Over tiles by west entrance on 021-3
2013-06-21Map edits for new caves.wushin1-85/+49
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-05-25paved roads in Tulimshar with sand coveringswushin1-0/+6
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-453/+439
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+520
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-3/+3
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-41/+41
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-05-23Fixed some layer and collision issues.Ali-G1-8/+8
2010-08-23Map Fixes and Mob AddsWombat1-29/+21
Map fixes and mob adds to several maps. Removed maps not to be used.
2009-10-29Fix script callsJared Adams1-2/+2
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-26/+26
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-07-18Add do_npc_close commands to test NPCsJared Adams1-0/+5
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+25
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-7/+7
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-04-10Continuity fix for map 002-1/003-1Scott Ellis1-4/+4
2009-02-05Adjust sand stormsJared Adams1-4/+0
2008-12-26Adjust mobs in desert mapsJared Adams1-0/+79
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-8/+8
add some mobs...
2008-11-12Commit more warpsJared Adams1-2/+4
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-11/+19
2008-11-12Inital map renameJared Adams1-0/+161
Warps and such need to be fixed