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2016-04-25Various Map Fixeswushin1-1/+1
2015-01-07modified maps/001-1.tmxwushin1-1171/+1355
2014-10-23fix tulimshar collisionmekolat1-25/+25
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-361/+830
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-25Map Changes for the Annual Eventwushin1-4/+4
2013-07-28All warps moved from old to new stylewushin1-11/+11
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+581
2013-06-21Map edits for new caves.wushin1-1/+1
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-05-25paved roads in Tulimshar with sand coveringswushin1-4/+10
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-10-21Added missing collision tile on 001-1 130, 46 reported by Ablu.Jessica Tölke1-1/+1
2012-09-27Fixed overlapping issues in:tux9th1-2/+2
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-464/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-441/+422
2012-07-20Canonicalize tileset names.Ben Longbons1-9/+9
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+464
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-19/+19
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-26/+25
choosed, etc...
2009-09-28Reduce map 001-4Jared Adams1-3/+3
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-3/+3
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+32
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-17/+17
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-02-08Add map 021-1Jared Adams1-6/+23
2009-01-05Adjust mobs a bot moreJared Adams1-0/+67
2008-12-26Adjust mobs in desert mapsJared Adams1-1/+67
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-8/+8
add some mobs...
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-7/+14
2008-11-12Inital map renameJared Adams1-0/+69
Warps and such need to be fixed