Age | Commit message (Collapse) | Author | Files | Lines |
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By hal9000.
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having the thermin-indoor tileset.
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tileset.
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a white blank in the middle of the "pillars" by colored ones.
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Added a new rock hal9000 made in the top left corner of the tileset.
Also changed the rock next to the new one with hal9000's modifications.
Removed unnecessary snow under the big rock.
Also shortened the tileset that had a lot of useless blank on its right.
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the outdoor town tilset but for the indoor one, my mistake.
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bottom right of the image. I also removed a dark layer near a rock column, the second one at the bottom from the left.
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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Snowlands is slightly better usable, but not completely done.
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deleted debugroom map.
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Fatal error with skeleton fixed by using player_male_base_old.xml
New desert_x2.png tileset, old version is still in repo marked as "old"
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Hurnsald map entrances, plus additions for the crypt quest.
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SFML plasma needs 8-bit png images
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to be used as a labyrinth
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icecaves have more options now
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needs support for ruleset and ruleNotset layers!
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added rules for mapping fringestuff
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These rules are not finished.
They work well with grass and high grass.
Trees can be placed as well.
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This adds all the rules (folder rules in ./maps adn ./maps/rules.txt)
and tiles (graphics/tiles/set_*) needed for the automapping feature.
These rules help only mapping caves, icecaves and icemountains at the moment.
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Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
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This will remove the barrial graphics so it should
fix graphic issues. Tested locally. Fixes Half barrial
issue.
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This is the crypt without mobs, but functional in all other needs.
added needed tilesets
removed map 030-3 which was a testing map for this.
new file: graphics/tiles/Crypt-Fringe-x3.png
new file: graphics/tiles/Crypt-Fringe.png
modified: maps/027-1.tmx
new file: maps/027-3.tmx
new file: maps/027-4.tmx
deleted: maps/030-3.tmx
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resized crypt graphics into two tilesets and removed the old one to fit
tmw guidelines on tilesets
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tileset for graveyard crypt
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This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470.
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It was not a mapping issue, older clients can't handle
resizing of tilesets
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-Added npc-woodenpump.png
-Added npc-woodenpump.xml
-Added woodenpump to npcs.xml
-Added barrel to woodland_indoor_x2.png
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The extra space was empty, and this seems to the tileset's
original size
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This reverts commit 6d9dae4296409f63985fa10b8916f64d23f8171d.
You can't resize tilesets. New clients break, and old ones
will ignore the new tiles, or overwrite them with tiles earlier
in the set.
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-Added npc-woodenpump.png
-Added npc-woodenpump.xml
-Added woodenpump to npcs.xml
-Added barrel to woodland_indoor_x2.png
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Resolves: TMW-Mantis #445.
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