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2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-0/+0
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-13Improving Automapping rules for snowlands and desertsStefan Beller2-0/+0
Snowlands is slightly better usable, but not completely done.
2011-01-29Second last commit: updates to the crypt map, tileset and misc graphics.nmaligec3-0/+0
deleted debugroom map.
2011-01-15Fatal error with skeleton fixed, new desert_x2Wombat2-0/+0
Fatal error with skeleton fixed by using player_male_base_old.xml New desert_x2.png tileset, old version is still in repo marked as "old"
2011-01-03quick fixes for crypt mapsnmaligec1-0/+0
2011-01-03synch with new test repo.nmaligec15-0/+0
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec2-0/+0
Hurnsald map entrances, plus additions for the crypt quest.
2010-12-31Convert some images to 8-bitChuck Miller1-0/+0
SFML plasma needs 8-bit png images
2010-12-02rules improvedStefan Beller1-0/+0
2010-11-21adding a new nivalis cavemapStefan Beller1-0/+0
to be used as a labyrinth
2010-11-21rules improvedStefan Beller1-0/+0
icecaves have more options now
2010-11-07Adding Crypt Map and Crypt TilesetsWombat4-0/+0
2010-11-07new NivalisNina O'Reilly7-0/+0
2010-11-07automapping rulesStefan Beller1-0/+0
2010-11-07rules for automapping featureStefan Beller1-0/+0
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller2-0/+0
2010-11-07support for carpets in caves with automapping featureStefan Beller1-0/+0
2010-11-07improved cave ruleset for automappingStefan Beller1-0/+0
added rules for mapping fringestuff
2010-11-07automapping rules for woodlandStefan Beller1-0/+0
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller5-0/+0
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07Snowland tileset by arikelWombat2-0/+0
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
2010-10-05Resize woodland_indoor_x2 to 512x64Chuck Miller1-0/+0
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue.
2010-10-02crypt without mobsStefan Beller2-0/+0
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx
2010-09-04resized crypt graphics into two tilesetsWombat3-0/+0
resized crypt graphics into two tilesets and removed the old one to fit tmw guidelines on tilesets
2010-09-04Crypt tilesetWombat1-0/+0
tileset for graveyard crypt
2010-08-29Revert "Fix map issue with half barrels everywhere"Jared Adams1-0/+0
This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470.
2010-07-23Fix map issue with half barrels everywhereChuck Miller1-0/+0
It was not a mapping issue, older clients can't handle resizing of tilesets
2010-07-09Added woodenpump and wooden barrelDweems1-0/+0
-Added npc-woodenpump.png -Added npc-woodenpump.xml -Added woodenpump to npcs.xml -Added barrel to woodland_indoor_x2.png
2010-07-09Resize the woodland water to 512x96 to fix collision issuesChuck Miller1-0/+0
The extra space was empty, and this seems to the tileset's original size
2010-07-09Revert "Added woodenpump and wooden barrel"Chuck Miller1-0/+0
This reverts commit 6d9dae4296409f63985fa10b8916f64d23f8171d. You can't resize tilesets. New clients break, and old ones will ignore the new tiles, or overwrite them with tiles earlier in the set.
2010-07-09Added woodenpump and wooden barrelDweems1-0/+0
-Added npc-woodenpump.png -Added npc-woodenpump.xml -Added woodenpump to npcs.xml -Added barrel to woodland_indoor_x2.png
2010-06-04Added bench for Tulimshar (from SuperKoop)Yohann Ferreira1-0/+0
Resolves: TMW-Mantis #445.
2010-04-11Easter 2010Freeyorp1-0/+0
2009-10-26Replace old style bush tile with matching piecefother1-0/+0
2009-09-07Adds missing north and south stairs and misc items to Docks Set.fother1-0/+0
2009-09-05Added unused tile markers to graveyard tilesetsPhilipp Sehmisch2-0/+0
2009-09-04Added path endings to woodland tilesetPhilipp Sehmisch1-0/+0
2009-09-04Add graveyard maps and tilesJared Adams4-0/+0
2009-06-16Added mushroom tilesFate1-0/+0
2009-06-15inn.png (replace dithering by 50% opacity), woodland_indoor.png (tiny ↵Krzysztof Daszuta2-0/+0
modification at doors portal)
2009-06-15New fireplace - with correct perspective.Krzysztof Daszuta1-0/+0
Slightly improved portal fields. Signed-off-by: Krzysztof Daszuta <irukard@gmail.com>
2009-06-03Corrected colors of the trees on Woodland_x5 to match those on Woodland_x3Philipp Sehmisch1-0/+0
2009-05-06Removed red cross sign from woodland village tileset and nurse NPC to comply ↵Philipp Sehmisch1-0/+0
with the statement regarding use of the red cross symbol in video games by the International Red Cross Movement
2009-04-10Add Saphy's new tall treeJared Adams2-0/+0
2009-03-21Add dock tiles for TulimsharJared Adams1-0/+0
2009-03-02Merge/rename oversized forest tilesJared Adams10-0/+0
2009-03-02Renamed Forest_water to Woodland_swamp and increased image size to make room ↵Philipp Sehmisch2-0/+0
for further extensions.
2009-02-24Modified new forest tilesets to work together with the existing ones, ↵Philipp Sehmisch2-0/+0
reorganized water tileset
2009-02-24Add some flower potsJared Adams1-0/+0
2009-02-24Add forest tilesJared Adams8-0/+0