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path: root/graphics/sprites/weapon-scythe.xml
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2012-06-11Format xml files.Jessica Tölke1-84/+76
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2010-06-04Added the new scyte sprite (By Pauan), which is really an improvement!Yohann Ferreira1-20/+81
Resolves: TMW-Mantis #15.
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-0/+26
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.