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path: root/graphics/sprites/npcs/npc-dyer.xml
AgeCommit message (Collapse)AuthorFilesLines
2014-04-15Change all npcs to have a player sprite baseBernhardt1-15/+0
Replaced small NPCs with tiles wherever necessary
2012-06-12XML of lumberjack and dyer: reduce longest blinking time.Jessica Tölke1-1/+1
2012-06-11Format xml files.Jessica Tölke1-12/+12
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2012-04-29Adding offset to dyers xml, so the target cycle is positioned on the dyer, ↵Jessica Tölke1-1/+1
not beside him.
2011-11-13Reduced the size of the dyer spritesheet, which doesn't actually modify the ↵ali-g1-1/+1
art. Updated the color of the 4 red dyes according to ChefChelios' work.
2011-10-27Added the new version of Selim the Dyer made by ChefChelios.ali-g1-0/+15