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2008-10-30added particle effect on critical hits.Philipp Sehmisch1-0/+41
2008-10-26Added a geyser particle effect to map 9 as an example of emitters which ↵Philipp Sehmisch1-0/+29
change over time.
2008-10-11fix some errors in particles, revert changes to map 36, etcJared Adams6-199/+0
2008-10-11Commit magic patch and bilevel cave tilesetJared Adams10-0/+398
2008-10-06added particle effect to exterior of magic house.Philipp Sehmisch2-0/+56
2008-10-06updated the description of the fire goblin attack particle effectPhilipp Sehmisch1-2/+3
2008-10-06Added particle effect to fire goblin attack (0.1.0 only)Philipp Sehmisch3-0/+40
2008-10-05Client data update for Magic House in Northern Forest (mantis 452)Bjørn Lindeijer3-0/+119
2008-08-28Added the being effects from Fate's magic patch.Bjørn Lindeijer20-0/+1073
2008-08-24fix for last commitPhilipp Sehmisch1-1/+1
2008-08-24Changed pipe smoke particle effect to demonstrate the new output-pause ↵Philipp Sehmisch1-10/+11
emitter property.
2008-08-10small bugfix for hit particle effectPhilipp Sehmisch1-1/+1
2008-06-27Pentagram on floor effects - not used anywhere yet but they are useful ass a ↵Philipp Sehmisch2-0/+286
proof of concept and should not get lost.
2008-06-05Toned down soulmenhir particle effect to 50% of the previous particle count.Philipp Sehmisch1-2/+2
2008-06-03Renamed the waterfall particle effects on map 26 so that they are easier to ↵Philipp Sehmisch6-0/+0
reuse.
2008-05-29Using glowless small orbs for soul menhir (the medium ones generate enough ↵Philipp Sehmisch1-1/+1
glow).
2008-05-29Removed the "white" from the names of all particles because there aren't any ↵Philipp Sehmisch25-43/+43
other colors anymore.
2008-05-29removed some obsolete particle sprites (recolorisations of particles are now ↵Philipp Sehmisch26-0/+0
done by the dyeing system).
2008-05-29Added combined glow+orb particles and used them for soul menhir effect.Philipp Sehmisch4-2/+2
2008-05-29forgot to commit this particle i used for the latest effects.Philipp Sehmisch1-0/+0
2008-05-28Redid the hellblaze effect. It takes much less FPS and particles now without ↵Philipp Sehmisch1-80/+53
looking much worse.
2008-05-26Another new particle effect without any application yet.Philipp Sehmisch1-0/+35
2008-05-26particle effect used by fire demon npc on tmwserv.Philipp Sehmisch1-0/+98
2008-05-26Changed the way star particles are redyed.Philipp Sehmisch8-14/+14
2008-05-23Toned down zipons waterfall particle effects a bit to keep the particle ↵Philipp Sehmisch7-103/+19
count under the default limit.
2008-05-23Added Hill maps, particle effects and additional tiles, by Zipon.Scott Ellis10-0/+473
And yet more map fixes.
2008-05-22Converted particle effect definitions to use dye system for particle images. ↵Philipp Sehmisch10-39/+44
Please give feedback if it works properly and is performant so I can delete the colored versions of the particles.
2008-05-22Added descriptive comments to all particle effect files.Philipp Sehmisch16-9/+70
2008-05-22Added new particle effect which is not used anywhere yet but looks too cool ↵Philipp Sehmisch1-0/+45
to let it rot on my hard drive. Maybe we can use it for something one day.
2008-05-21added particle effect to soul menhir npc's.Philipp Sehmisch1-0/+38
2008-05-19Added smoke particle effect to the nomad with the pipe as a more useful ↵Philipp Sehmisch1-0/+51
proof of concept. Fixed off-by-one error in the comments in npcs.xml
2008-03-09temporary particle effect used to visualize special monster attacks.Philipp Sehmisch1-0/+55
2008-02-12Particle emitters are now activated after the parent particle has moved ↵Philipp Sehmisch1-0/+26
instead of before (small change which allows a little trick to create polar emitters)
2008-01-19Added hot spring particle effect to pond south of snow village.Philipp Sehmisch4-0/+28
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-3/+0
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-11-01Improved fire particle effects by using animated particles.Philipp Sehmisch4-14/+14
2007-09-08Improved fire effects by using animated particles.Philipp Sehmisch4-14/+23
2007-08-08Added music and graphic effects to the woodland village maps.Philipp Sehmisch2-0/+91
2007-06-27Corrected some perspective issues of the particle engine and fixed a crash ↵Philipp Sehmisch1-0/+114
caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch44-0/+258