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2011-10-13Added new snow effect.Darky3-0/+36
2011-10-13Added the pool particle effects for the Ancient Amulets project. Added as ↵Ali-G5-0/+40
particle effects since colored tiles would be harder to handle.
2011-10-13Fixed some warps in 013-3, 017-1 and 017-9.Ali-G3-10/+10
2011-10-13Minor review on 041-1 and 042-1 maps.Ali-G2-8/+8
2011-10-13025-3: missing collision tile: 71 56.Ali-G1-1/+1
2011-10-13Fixed some walls in 009-4.Ali-G1-2/+2
2011-10-13Removed two wrong collision tiles: 009-3 169 23 & 009-3 170 23Ali-G1-1/+1
2011-10-13Added in 009-2 forgotten tiles in over layers.Ali-G1-1/+1
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital.
2011-10-13Added a missing fringe tile on 009-1 45 40.Ali-G1-1/+1
2011-10-13In map 011-6, made some fringe tiles go in the ground layer.Ali-G1-2/+2
2011-10-09Deleting 011-5.Jessica Tölke1-55/+0
2011-10-06Map was too small, made it slightly bigger. Doesn't change the surface on ↵Ali-G1-9/+9
which the bot is getting checked.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G18-21/+31
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-10-06Fixed the walls of the 011-3 map.Ali-G1-1/+1
2011-10-06Fixed a typo in items.xml, a ";" was added at the end of the dying color for ↵Ali-G1-1/+1
item ID 4029.
2011-10-06Added a line in items.xml about the Platyna Red Dress for the males. Without ↵Ali-G1-0/+1
it, the male character wearing the dress will not see the dress but will have its properties, such as defense for example.
2011-10-06Incorrect dye string for the Yeti Skin Shirt's Icon.Ali-G1-1/+1
2011-10-06Fixed several icons which didn't have the 32.32 pixels size: Antler Hat, ↵Ali-G5-0/+0
Bowler Hat (Brown), Bowler Hat, Knight Helm, Animal Bones.
2011-10-06Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵Ali-G1-2/+2
128). Player was able to activate barrier by walking on the floor on top of the barrier.
2011-10-06Several fixes on map 018-3: - 138 44 Missing Tile in Over Layer - 135 50 ↵Ali-G1-3/+3
Missing Collision Tile - 145 143 & 147 143 Fixed walls
2011-10-06Fixed the potion (d)'s icon, a pixel didn't get colored. Thanks to EJlol for ↵Ali-G1-0/+0
the fix.
2011-10-06Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵Ali-G1-1/+1
to add realism to the map. Was already on most of the cave maps.
2011-10-06Added some missing collision tiles on map 012-3 coordinates 270 137, 475 ↵Ali-G1-1/+1
104, 210 150 and 252 146.
2011-09-29Adjust Bunny, Cat, and Rabbit Ears' death framesenchilado3-3/+3
The way these hats detached from the player's head on death without a very different-looking frame was silly, so they now stay attached.
2011-09-28Fixed the walls of 012-4, that implied the addition of some collision tiles ↵Ali-G1-4/+17
sometimes. Also added some forgotten particle effects on torches. Tested.
2011-09-28Fixed the same ground tile on both maps: 021-1 96 6 and 022-1 96 94.Ali-G2-2/+2
2011-09-28Fix the warp in 031-3 between 34 25 and 281 22.Ali-G1-3/+3
2011-09-28Fixed all the walls of 031-4, that implied adding few collision tiles.Ali-G1-4/+4
2011-09-28Fixed some walls : 031-3 275 223 and 031-3 296 214.Ali-G1-2/+2
2011-09-28Added a missing o=tile on 013-3 73 139.Ali-G1-1/+1
2011-09-28Made the floor be bright under windows in the hurnscald indoor map.Ali-G1-3/+3
2011-09-28Fixed the outside borders of Hurnscald Inn.Ali-G1-1/+1
2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G3-8/+13
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-28Removed a tree that was overlapped by a collision tile. The tree was on two ↵Ali-G2-2/+2
maps: 044-1 and 030-1.
2011-09-27Remove some executable bits again.Ben Longbons9-0/+0
2011-09-25Removing warp from 031-3 to unreleased 044-1.Jessica Tölke1-7/+0
This commit can be reverted when 044-1 is released.
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G5-7/+242
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G2-3/+3
2011-09-25Added some collision tiles to a small, closed area.Ali-G1-12/+12
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G6-87/+87
will now be warped two tiles in front of the same directed warp.
2011-09-23Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵Ali-G2-4/+4
same on both maps.
2011-09-23Fixed a minor typo in items.xml.Ali-G1-1/+1
2011-09-20Some improvements on 033-1 and 034-1:Ali-G2-33/+18
Fixed some layering issues and changed some trees.
2011-09-20Changed some collision tiles on 020-1.Jessica Tölke1-3/+3
It seems some inconsistency isn't avoidable due to the tileset.
2011-09-20Adapt border of 020-1 to 031-1.Ali-G1-6/+6
2011-09-20Removed some wrong placed tiles in the over layer on 020-2.Ali-G1-2/+2
2011-09-20Removed a tree that didn't fit to the group of trees it was placed in.Ali-G1-1/+1
2011-09-20Fixed wrong collision tile on 003-1.Ali-G1-1/+1
2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-20Fixed a warp from 020-2 to 020-1.Ali-G1-1/+1