Age | Commit message (Collapse) | Author | Files | Lines |
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draining 4% HP (previously 3)
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* 007-1: add areas to represent existing levels of illia
(used to show team progress)
* 007-1: update minimap
* 007-1: move many things from fringe to lower layers
* 051-3: add missing collision
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Maps that were missing music: 003-2, 004-2
Maps that were changed from Snow village song: 001-2, 021-2, 024-2
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* Add a peninsula to 007-1 as a starting point of the illia quest.
* Update the minimap.
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* Soul Snake
* Soul Eater
* Copper Slime
* Sleeping Bandit
* Azul Slime
* Demonic Spirit
* Witch Guard
* Luvia (witch)
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* Sealed Soul
* Lock Picks
* Lazurite Shard, Crystal, Heart
* Bull Helmet
* Lazurite Robe
* Heart of Isis
* Banshee Bow
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* The 2 witch sisters' robe
* A skeleton with a note
* A magical area
* A door sealed by an enchantment
* cursed waterfall particles
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This is a fix for making #chipchip work in all maps.
Also fix a typo.
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* cleaned up all layers
* fixed collision
* fixed tileset misuse
* fixed bridges
* added collision to the orphan islands as noone can go there anyway besides @warping
* adjusted the size of the map to fit the 20-tile border
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* Collision at 20,70 reported by Boomer the Kran
* added two tiles to complete the trail
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Rednose: Created by UntamedMonkey with help of Yubaba, Ali-G and ChefChelios.
Roasted Acorn, blanket, saddle rug, raw talisman and flight talisman: Created by Nami with help from v0id.
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Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1.
Therefore:
* Adding 019-4
* Editing 019-3 (adding a warp to 019-4)
* Editing 044-1 (redirecting warp to 019-4)
* Editing 031-3 (removing warp to 044-1)
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* 011-1, 012-1 was already generated with the tool
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icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
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* Indoor map to 056,
* 057-1 and minimap
Changes to adjacent maps 055-1 and 056-1
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Not all possible replacment added.
Also better use special hairs for replacment with lower id < -20
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Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound.
Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
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* many collision errors
* all trees get two collision tiles
* removed some trees which would block the way
* Fixed 20 tiles borderzone on 025-1 to 026-1
* overlapping between 025-1 and 026-1
Part of it done by Zdln other part tux9th.
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* Moved all walls to over layer
* Fixed overlapping issues
* Added Ground3 Layer; moved things from fringe to new layer
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020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1.
Fixed collision errors in:
030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1.
Amended by Jenalya to fix position of (0,0) spawns on 047-1.
They were on (5,0) due to the resize.
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maps. Using v0id's minimap tool.
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* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1
Fixed Watercollision to global standard in:
* 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
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009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
* some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
* Edited monster spawns to fit the larger map
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order
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