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2010-12-11Added candle helmet graphicsWombat4-0/+153
added candle helmet graphics to items.xml + icon, sprite and animation xml
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat10-73/+503
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-07Merge remote branch 'master/master'Wombat21-5/+311
Conflicts: items.xml monsters.xml npcs.xml
2010-12-02nivails maps improvedStefan Beller2-6/+8
2010-12-02rules improvedStefan Beller4-6/+28
2010-11-30Fixing missing ground layer tileStefan Dombrowski1-5/+5
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
2010-11-28Add the sorcerer robe spritesChuck Miller4-0/+212
Work by varuna
2010-11-28fixup icecaves rulesStefan Beller2-13/+10
2010-11-23adding 019-3Stefan Beller2-10/+28
a cave below the snowfields in nivalis
2010-11-21nivalis fixupStefan Beller2-16/+32
2010-11-21rules: entrances at icecavesStefan Beller1-0/+43
2010-11-21adding a new nivalis cavemapStefan Beller7-12/+65
to be used as a labyrinth
2010-11-21another layer fixup for nivalisStefan Beller1-3/+3
2010-11-21fixes in layersStefan Beller3-33/+23
2010-11-21nivails mapsStefan Beller7-122/+150
adding new caves and warps for all maps
2010-11-21rules improvedStefan Beller8-33/+180
icecaves have more options now
2010-11-20rules improvedStefan Beller5-33/+17
2010-11-19Hallowe'en 2010 items.xml fixEnchilado1-1/+1
Wrong icon filename was given for an event drop. Should be correct now.
2010-11-19Hallowe'en 2010 Phase 1 Client DataEnchilado16-0/+93
Client data for phase one of the 2010 Hallowe'en event. Novelty drop icons, candy drop icons, Pumpkin monster, Broken Skeleton NPC.
2010-11-07Graveyard Inn NPCs AddedWombat25-1/+296
Undead and creepy NPCs added for use in the Graveyard Inn
2010-11-07Adding Crypt Map and Crypt TilesetsWombat5-0/+64
2010-11-07new NivalisNina O'Reilly11-33/+228
2010-11-07 new file: graphics/sprites/monsters/monster-vampire-bat.pngmeways3-2/+78
new file: graphics/sprites/monsters/monster-vampire-bat.xml modified: monsters.xml
2010-11-07terranite equipment m.def removedWombat1-3/+3
magic defense removed from terranite chest, legs and helmet
2010-11-07warningsigns at entrance of 12-4Stefan Beller2-8/+8
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat2-0/+156
map 009-4 added with new items in items.xml related to quest
2010-11-07woodland rule fixStefan Beller1-33/+13
2010-11-07rules for automappingStefan Beller31-1/+1695
Woodland! yay!
2010-11-07automapping rulesStefan Beller4-13/+16
2010-11-07rules for automapping featureStefan Beller42-800/+129
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller46-447/+697
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07support for carpets in caves with automapping featureStefan Beller7-26/+161
2010-11-07improved cave ruleset for automappingStefan Beller6-42/+75
added rules for mapping fringestuff
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07example for woodland automappingStefan Beller2-1/+24
2010-11-07automapping rules for woodlandStefan Beller11-0/+703
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07adding the rules againStefan Beller22-0/+871
This adds the rules again.
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07bandit and bandit lord graphic fixesWombat4-12/+10
bandit weapons now appear on their sprites
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller29-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-11-07bandit quest related xml and png adds and changesWombat10-7/+212
bandit-hood icon add, fixed fairy hat png, bandit, bandit lord xml and png added
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat3-4/+19
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Snowland tileset by arikelWombat2-0/+0
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
2010-11-07Warps added and new 11-6 mapWombat3-28/+329
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2010-11-04Update emotes to be used by the particle systemChuck Miller34-176/+292
Reviewed-by: Bertram