diff options
Diffstat (limited to 'monsters.xml')
-rwxr-xr-x | monsters.xml | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/monsters.xml b/monsters.xml index d61ac25f..53a43b11 100755 --- a/monsters.xml +++ b/monsters.xml @@ -1,21 +1,6 @@ <?xml version="1.0" encoding="utf-8"?> <!-- Copyright 2011 The Mana World Development Team -monsters.xml parameters explanation: -This file is used to describe the monsters the players will see all around the world. -It can be used by both client and server, but some parameters are specific. - -id [integer]: It is the id of the monster. This parameter has to be unique for each monster. - The system will use the monster id to refer on it in many ways. -name [string]: Tells the monster name. (Used to ease configuration ease on server.) - but displayed to players on the client side. -sprite [xml file]: Tells the xml file used to display the monster sprites. (Client only). -sound <TAG>: This tag is used by the client to know which sound to play at what event. - event [string]: Tells the event at which the corresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.) - <INNER>[string]: The ogg file to be played -attributes <TAG>: Tells all the monsters attribute. These attribute, as for items, should not be left - in players hands. - size[integer]: The monster maximal amplitude in pixels. Used to compute player's hit area. - (A tile is the smallest square map unit: by default, a tile is 32 pixel long.) + See here for documentation: http://doc.manasource.org/monsters.xml --> <monsters> @@ -35,7 +20,6 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound> <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound> <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound> - <!-- slow, strong, long-range tail attack--> <attack id="1" particle-effect="graphics/particles/attack.particle.xml" /> |