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-rw-r--r--graphics/items/equipment/rings/magic.pngbin0 -> 1012 bytes
-rw-r--r--graphics/particles/doom.particle.xml38
-rw-r--r--graphics/sprites/monsters/golem-red.pngbin0 -> 1304703 bytes
-rw-r--r--graphics/sprites/monsters/golem-red.xml5
-rw-r--r--graphics/sprites/monsters/golem.xml293
-rw-r--r--graphics/tiles/crypt1.pngbin228021 -> 248055 bytes
6 files changed, 188 insertions, 148 deletions
diff --git a/graphics/items/equipment/rings/magic.png b/graphics/items/equipment/rings/magic.png
new file mode 100644
index 00000000..401d6fde
--- /dev/null
+++ b/graphics/items/equipment/rings/magic.png
Binary files differ
diff --git a/graphics/particles/doom.particle.xml b/graphics/particles/doom.particle.xml
new file mode 100644
index 00000000..f77a7172
--- /dev/null
+++ b/graphics/particles/doom.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Light blue particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#ff0044"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ff0022"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/sprites/monsters/golem-red.png b/graphics/sprites/monsters/golem-red.png
new file mode 100644
index 00000000..f05a5e9d
--- /dev/null
+++ b/graphics/sprites/monsters/golem-red.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem-red.xml b/graphics/sprites/monsters/golem-red.xml
new file mode 100644
index 00000000..be5d8eeb
--- /dev/null
+++ b/graphics/sprites/monsters/golem-red.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/golem-red.png" width="128" height="128" offsetY="-4"/>
+ <include file="monsters/golem.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/golem.xml b/graphics/sprites/monsters/golem.xml
index cc124814..a10d06d6 100644
--- a/graphics/sprites/monsters/golem.xml
+++ b/graphics/sprites/monsters/golem.xml
@@ -2,152 +2,149 @@
<!-- Authors: Micksha
Copyright (C) 2011-2020 Evol Online -->
<sprite>
- <imageset name="mob" src="graphics/sprites/monsters/golem.png" width="128" height="128" offsetY="-4"/>
- <action name="spawn" imageset="mob">
- <animation direction="default">
- <frame index="214" delay="60"/>
- <frame index="213" delay="60"/>
- <frame index="212" delay="60"/>
- <frame index="211" delay="60"/>
- <frame index="210" delay="60"/>
- <frame index="209" delay="60"/>
- <frame index="208" delay="60"/>
- <frame index="207" delay="60"/>
- <frame index="206" delay="60"/>
- <frame index="205" delay="60"/>
- <frame index="204" delay="60"/>
- <end/>
- </animation>
- </action>
-
- <action name="stand" imageset="mob">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="downright">
- <frame index="1"/>
- </animation>
- <animation direction="right">
- <frame index="2"/>
- </animation>
- <animation direction="upright">
- <frame index="3"/>
- </animation>
- <animation direction="up">
- <frame index="4"/>
- </animation>
- <animation direction="upleft">
- <frame index="5"/>
- </animation>
- <animation direction="left">
- <frame index="6"/>
- </animation>
- <animation direction="downleft">
- <frame index="7"/>
- </animation>
- </action>
- <action name="walk" imageset="mob">
- <animation direction="down">
- <sequence start="12" end="23" delay="120"/>
- </animation>
- <animation direction="downright">
- <sequence start="24" end="35" delay="120"/>
- </animation>
- <animation direction="right">
- <sequence start="36" end="47" delay="120"/>
- </animation>
- <animation direction="upright">
- <sequence start="48" end="59" delay="120"/>
- </animation>
- <animation direction="up">
- <sequence start="60" end="71" delay="120"/>
- </animation>
- <animation direction="upleft">
- <sequence start="72" end="83" delay="120"/>
- </animation>
- <animation direction="left">
- <sequence start="84" end="95" delay="120"/>
- </animation>
- <animation direction="downleft">
- <sequence start="96" end="107" delay="120"/>
- </animation>
- </action>
- <action name="attack" imageset="mob">
- <animation direction="down">
- <sequence start="108" end="118" delay="80"/>
- <end/>
- </animation>
- <animation direction="downright">
- <sequence start="120" end="130" delay="80"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="142" delay="80"/>
- <end/>
- </animation>
- <animation direction="upright">
- <sequence start="144" end="154" delay="80"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="156" end="166" delay="80"/>
- <end/>
- </animation>
- <animation direction="upleft">
- <sequence start="168" end="178" delay="80"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="180" end="190" delay="80"/>
- <end/>
- </animation>
- <animation direction="downleft">
- <sequence start="192" end="202" delay="80"/>
- <end/>
- </animation>
- </action>
-
- <action name="dead" imageset="mob">
- <animation direction="down">
- <sequence start="204" end="214" delay="100"/>
- <frame index="215"/>
- <end/>
- </animation>
- <animation direction="downright">
- <sequence start="216" end="226" delay="100"/>
- <frame index="227"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="228" end="238" delay="100"/>
- <frame index="239"/>
- <end/>
- </animation>
- <animation direction="upright">
- <sequence start="240" end="250" delay="100"/>
- <frame index="255"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="252" end="262" delay="100"/>
- <frame index="263"/>
- <end/>
- </animation>
- <animation direction="upleft">
- <sequence start="264" end="274" delay="100"/>
- <frame index="275"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="276" end="286" delay="100"/>
- <frame index="287"/>
- <end/>
- </animation>
- <animation direction="downleft">
- <sequence start="288" end="298" delay="100"/>
- <frame index="299"/>
- <end/>
- </animation>
- </action>
+ <imageset name="mob" src="graphics/sprites/monsters/golem.png" width="128" height="128" offsetY="-4"/>
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <frame index="214" delay="60"/>
+ <frame index="213" delay="60"/>
+ <frame index="212" delay="60"/>
+ <frame index="211" delay="60"/>
+ <frame index="210" delay="60"/>
+ <frame index="209" delay="60"/>
+ <frame index="208" delay="60"/>
+ <frame index="207" delay="60"/>
+ <frame index="206" delay="60"/>
+ <frame index="205" delay="60"/>
+ <frame index="204" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="120"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="47" delay="120"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="120"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" delay="120"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="120"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="95" delay="120"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="120"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="118" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="120" end="130" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="142" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="144" end="154" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="156" end="166" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="168" end="178" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="180" end="190" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="192" end="202" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation direction="down">
+ <sequence start="204" end="214" delay="100"/>
+ <frame index="215"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="216" end="226" delay="100"/>
+ <frame index="227"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="228" end="238" delay="100"/>
+ <frame index="239"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="240" end="250" delay="100"/>
+ <frame index="255"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="252" end="262" delay="100"/>
+ <frame index="263"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="264" end="274" delay="100"/>
+ <frame index="275"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="276" end="286" delay="100"/>
+ <frame index="287"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="288" end="298" delay="100"/>
+ <frame index="299"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
-
diff --git a/graphics/tiles/crypt1.png b/graphics/tiles/crypt1.png
index 373f946c..6f94f827 100644
--- a/graphics/tiles/crypt1.png
+++ b/graphics/tiles/crypt1.png
Binary files differ