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-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.pngbin0 -> 36057 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.xml80
-rw-r--r--graphics/sprites/monsters/virus.pngbin0 -> 313913 bytes
-rw-r--r--graphics/sprites/monsters/virus.xml104
4 files changed, 184 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png
new file mode 100644
index 00000000..2b6d1654
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml
new file mode 100644
index 00000000..854e1f57
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/virus.png b/graphics/sprites/monsters/virus.png
new file mode 100644
index 00000000..e0f072ae
--- /dev/null
+++ b/graphics/sprites/monsters/virus.png
Binary files differ
diff --git a/graphics/sprites/monsters/virus.xml b/graphics/sprites/monsters/virus.xml
new file mode 100644
index 00000000..2cb4d627
--- /dev/null
+++ b/graphics/sprites/monsters/virus.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2020 Evol Online -->
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/virus.png" width="48" height="48"/>
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="156" end="161" delay="100"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="95" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="47" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="112" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="149" end="153" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="144" end="148" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="137" end="141" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="132" end="136" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="125" end="129" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="120" end="124" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="113" end="117" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation direction="default">
+ <sequence start="162" end="166" delay="100"/>
+ <frame index="154"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>