diff options
Diffstat (limited to 'graphics/sprites')
223 files changed, 25439 insertions, 439 deletions
diff --git a/graphics/sprites/equipment/chest/assassin-female.png b/graphics/sprites/equipment/chest/assassin-female.png Binary files differnew file mode 100644 index 00000000..9566fdb4 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassin-female.png diff --git a/graphics/sprites/equipment/chest/assassin-female.xml b/graphics/sprites/equipment/chest/assassin-female.xml new file mode 100644 index 00000000..ef1bdf5b --- /dev/null +++ b/graphics/sprites/equipment/chest/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/bra-female.png b/graphics/sprites/equipment/chest/bra-female.png Binary files differnew file mode 100644 index 00000000..c6ab84bd --- /dev/null +++ b/graphics/sprites/equipment/chest/bra-female.png diff --git a/graphics/sprites/equipment/chest/bra-female.xml b/graphics/sprites/equipment/chest/bra-female.xml new file mode 100644 index 00000000..79276abc --- /dev/null +++ b/graphics/sprites/equipment/chest/bra-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/bra-female.png|R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/bromenalchest-female.png b/graphics/sprites/equipment/chest/bromenalchest-female.png Binary files differnew file mode 100644 index 00000000..588c0922 --- /dev/null +++ b/graphics/sprites/equipment/chest/bromenalchest-female.png diff --git a/graphics/sprites/equipment/chest/bromenalchest-female.xml b/graphics/sprites/equipment/chest/bromenalchest-female.xml new file mode 100644 index 00000000..5087c10f --- /dev/null +++ b/graphics/sprites/equipment/chest/bromenalchest-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/bromenalchest-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/chainmail-female.png b/graphics/sprites/equipment/chest/chainmail-female.png Binary files differnew file mode 100644 index 00000000..f57088e3 --- /dev/null +++ b/graphics/sprites/equipment/chest/chainmail-female.png diff --git a/graphics/sprites/equipment/chest/chainmail-female.xml b/graphics/sprites/equipment/chest/chainmail-female.xml new file mode 100644 index 00000000..11c076d9 --- /dev/null +++ b/graphics/sprites/equipment/chest/chainmail-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/chainmail-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/contributor-female.png b/graphics/sprites/equipment/chest/contributor-female.png Binary files differnew file mode 100644 index 00000000..94af00e1 --- /dev/null +++ b/graphics/sprites/equipment/chest/contributor-female.png diff --git a/graphics/sprites/equipment/chest/contributor-female.xml b/graphics/sprites/equipment/chest/contributor-female.xml new file mode 100644 index 00000000..27164d66 --- /dev/null +++ b/graphics/sprites/equipment/chest/contributor-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/contributor-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/cotton-female.png b/graphics/sprites/equipment/chest/cotton-female.png Binary files differnew file mode 100644 index 00000000..86323bb7 --- /dev/null +++ b/graphics/sprites/equipment/chest/cotton-female.png diff --git a/graphics/sprites/equipment/chest/cotton-female.xml b/graphics/sprites/equipment/chest/cotton-female.xml new file mode 100644 index 00000000..4ea6d8c7 --- /dev/null +++ b/graphics/sprites/equipment/chest/cotton-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/cotton-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/fine-dress-female.png b/graphics/sprites/equipment/chest/fine-dress-female.png Binary files differnew file mode 100644 index 00000000..e7de5998 --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.png diff --git a/graphics/sprites/equipment/chest/fine-dress-female.xml b/graphics/sprites/equipment/chest/fine-dress-female.xml new file mode 100644 index 00000000..9b4e7b7c --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/forest-armor-female.png b/graphics/sprites/equipment/chest/forest-armor-female.png Binary files differnew file mode 100644 index 00000000..863a014f --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.png diff --git a/graphics/sprites/equipment/chest/forest-armor-female.xml b/graphics/sprites/equipment/chest/forest-armor-female.xml new file mode 100644 index 00000000..2f898678 --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/leather-female.png b/graphics/sprites/equipment/chest/leather-female.png Binary files differnew file mode 100644 index 00000000..0d3f1e57 --- /dev/null +++ b/graphics/sprites/equipment/chest/leather-female.png diff --git a/graphics/sprites/equipment/chest/leather-female.xml b/graphics/sprites/equipment/chest/leather-female.xml new file mode 100644 index 00000000..07e407d3 --- /dev/null +++ b/graphics/sprites/equipment/chest/leather-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/leather-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/lightplatemail-female.png b/graphics/sprites/equipment/chest/lightplatemail-female.png Binary files differnew file mode 100644 index 00000000..2c13af29 --- /dev/null +++ b/graphics/sprites/equipment/chest/lightplatemail-female.png diff --git a/graphics/sprites/equipment/chest/lightplatemail-female.xml b/graphics/sprites/equipment/chest/lightplatemail-female.xml new file mode 100644 index 00000000..98d9aa14 --- /dev/null +++ b/graphics/sprites/equipment/chest/lightplatemail-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/lightplatemail-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/robe-female.png b/graphics/sprites/equipment/chest/robe-female.png Binary files differnew file mode 100644 index 00000000..a6a231bb --- /dev/null +++ b/graphics/sprites/equipment/chest/robe-female.png diff --git a/graphics/sprites/equipment/chest/robe-female.xml b/graphics/sprites/equipment/chest/robe-female.xml new file mode 100644 index 00000000..0f2296e3 --- /dev/null +++ b/graphics/sprites/equipment/chest/robe-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/robe-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/shorttanktop-female.png b/graphics/sprites/equipment/chest/shorttanktop-female.png Binary files differnew file mode 100644 index 00000000..4f2683e7 --- /dev/null +++ b/graphics/sprites/equipment/chest/shorttanktop-female.png diff --git a/graphics/sprites/equipment/chest/shorttanktop-female.xml b/graphics/sprites/equipment/chest/shorttanktop-female.xml new file mode 100644 index 00000000..e77a1ce0 --- /dev/null +++ b/graphics/sprites/equipment/chest/shorttanktop-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/shorttanktop-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/sorcerer-robe-female.png b/graphics/sprites/equipment/chest/sorcerer-robe-female.png Binary files differnew file mode 100644 index 00000000..810877db --- /dev/null +++ b/graphics/sprites/equipment/chest/sorcerer-robe-female.png diff --git a/graphics/sprites/equipment/chest/sorcerer-robe-female.xml b/graphics/sprites/equipment/chest/sorcerer-robe-female.xml new file mode 100644 index 00000000..bc0c8b44 --- /dev/null +++ b/graphics/sprites/equipment/chest/sorcerer-robe-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/sorcerer-robe-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tanktop-female.png b/graphics/sprites/equipment/chest/tanktop-female.png Binary files differnew file mode 100644 index 00000000..a8ecf79c --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.png diff --git a/graphics/sprites/equipment/chest/tanktop-female.xml b/graphics/sprites/equipment/chest/tanktop-female.xml new file mode 100644 index 00000000..cef042ae --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/tanktop-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/terranite-female.png b/graphics/sprites/equipment/chest/terranite-female.png Binary files differnew file mode 100644 index 00000000..6e17dbe5 --- /dev/null +++ b/graphics/sprites/equipment/chest/terranite-female.png diff --git a/graphics/sprites/equipment/chest/terranite-female.xml b/graphics/sprites/equipment/chest/terranite-female.xml new file mode 100644 index 00000000..ce28ae1e --- /dev/null +++ b/graphics/sprites/equipment/chest/terranite-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/terranite-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tnecksweater-female.png b/graphics/sprites/equipment/chest/tnecksweater-female.png Binary files differnew file mode 100644 index 00000000..83eacd15 --- /dev/null +++ b/graphics/sprites/equipment/chest/tnecksweater-female.png diff --git a/graphics/sprites/equipment/chest/tnecksweater-female.xml b/graphics/sprites/equipment/chest/tnecksweater-female.xml new file mode 100644 index 00000000..0b1e19ff --- /dev/null +++ b/graphics/sprites/equipment/chest/tnecksweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/tnecksweater-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/ugly-sweater-female.png b/graphics/sprites/equipment/chest/ugly-sweater-female.png Binary files differnew file mode 100644 index 00000000..806b9d85 --- /dev/null +++ b/graphics/sprites/equipment/chest/ugly-sweater-female.png diff --git a/graphics/sprites/equipment/chest/ugly-sweater-female.xml b/graphics/sprites/equipment/chest/ugly-sweater-female.xml new file mode 100644 index 00000000..62f805b9 --- /dev/null +++ b/graphics/sprites/equipment/chest/ugly-sweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/ugly-sweater-female.png|W;Y;G;C" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/valentine-dress.xml b/graphics/sprites/equipment/chest/valentine-dress.xml index 846d6da1..86fe6aa5 100644 --- a/graphics/sprites/equipment/chest/valentine-dress.xml +++ b/graphics/sprites/equipment/chest/valentine-dress.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> <imageset name="base" src="graphics/sprites/equipment/chest/valentine-dress.png|R" width="64" height="64"/> - <include file="model/base.xml"/> + <include file="model/male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/chest/vnecksweater-female.png b/graphics/sprites/equipment/chest/vnecksweater-female.png Binary files differnew file mode 100644 index 00000000..bbce3137 --- /dev/null +++ b/graphics/sprites/equipment/chest/vnecksweater-female.png diff --git a/graphics/sprites/equipment/chest/vnecksweater-female.xml b/graphics/sprites/equipment/chest/vnecksweater-female.xml new file mode 100644 index 00000000..4aaa45e6 --- /dev/null +++ b/graphics/sprites/equipment/chest/vnecksweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/vnecksweater-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/warlordplate-female.png b/graphics/sprites/equipment/chest/warlordplate-female.png Binary files differnew file mode 100644 index 00000000..4274064d --- /dev/null +++ b/graphics/sprites/equipment/chest/warlordplate-female.png diff --git a/graphics/sprites/equipment/chest/warlordplate-female.xml b/graphics/sprites/equipment/chest/warlordplate-female.xml new file mode 100644 index 00000000..5e6eecef --- /dev/null +++ b/graphics/sprites/equipment/chest/warlordplate-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/warlordplate-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/assassin-boots-female.png b/graphics/sprites/equipment/feet/assassin-boots-female.png Binary files differnew file mode 100644 index 00000000..622b7a20 --- /dev/null +++ b/graphics/sprites/equipment/feet/assassin-boots-female.png diff --git a/graphics/sprites/equipment/feet/assassin-boots-female.xml b/graphics/sprites/equipment/feet/assassin-boots-female.xml new file mode 100644 index 00000000..e214ff70 --- /dev/null +++ b/graphics/sprites/equipment/feet/assassin-boots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/boots-female.png b/graphics/sprites/equipment/feet/boots-female.png Binary files differnew file mode 100644 index 00000000..64267d5a --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.png diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml new file mode 100644 index 00000000..0a261553 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/boots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/bromenalboots-female.png b/graphics/sprites/equipment/feet/bromenalboots-female.png Binary files differnew file mode 100644 index 00000000..830e9d31 --- /dev/null +++ b/graphics/sprites/equipment/feet/bromenalboots-female.png diff --git a/graphics/sprites/equipment/feet/bromenalboots-female.xml b/graphics/sprites/equipment/feet/bromenalboots-female.xml new file mode 100644 index 00000000..33585d71 --- /dev/null +++ b/graphics/sprites/equipment/feet/bromenalboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/bromenalboots-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/furboots-female.png b/graphics/sprites/equipment/feet/furboots-female.png Binary files differnew file mode 100644 index 00000000..40906bc9 --- /dev/null +++ b/graphics/sprites/equipment/feet/furboots-female.png diff --git a/graphics/sprites/equipment/feet/furboots-female.xml b/graphics/sprites/equipment/feet/furboots-female.xml new file mode 100644 index 00000000..591dab45 --- /dev/null +++ b/graphics/sprites/equipment/feet/furboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/furboots-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/warlordboots-female.png b/graphics/sprites/equipment/feet/warlordboots-female.png Binary files differnew file mode 100644 index 00000000..b66c3f4a --- /dev/null +++ b/graphics/sprites/equipment/feet/warlordboots-female.png diff --git a/graphics/sprites/equipment/feet/warlordboots-female.xml b/graphics/sprites/equipment/feet/warlordboots-female.xml new file mode 100644 index 00000000..37b21c9b --- /dev/null +++ b/graphics/sprites/equipment/feet/warlordboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/assassin-female.png b/graphics/sprites/equipment/hands/assassin-female.png Binary files differnew file mode 100644 index 00000000..d23f26b3 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.png diff --git a/graphics/sprites/equipment/hands/assassin-female.xml b/graphics/sprites/equipment/hands/assassin-female.xml new file mode 100644 index 00000000..1812b139 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/bromenalgloves-female.png b/graphics/sprites/equipment/hands/bromenalgloves-female.png Binary files differnew file mode 100644 index 00000000..80b095e0 --- /dev/null +++ b/graphics/sprites/equipment/hands/bromenalgloves-female.png diff --git a/graphics/sprites/equipment/hands/bromenalgloves-female.xml b/graphics/sprites/equipment/hands/bromenalgloves-female.xml new file mode 100644 index 00000000..374ae5b4 --- /dev/null +++ b/graphics/sprites/equipment/hands/bromenalgloves-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/bromenalgloves-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/generic-female.png b/graphics/sprites/equipment/hands/generic-female.png Binary files differnew file mode 100644 index 00000000..697842f0 --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.png diff --git a/graphics/sprites/equipment/hands/generic-female.xml b/graphics/sprites/equipment/hands/generic-female.xml new file mode 100644 index 00000000..bc58665e --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/generic-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/antlerhat-female.xml b/graphics/sprites/equipment/head/antlerhat-female.xml new file mode 100644 index 00000000..f64e8e84 --- /dev/null +++ b/graphics/sprites/equipment/head/antlerhat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/antlerhat.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-26"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-26"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" 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b/graphics/sprites/equipment/head/beard-female.xml new file mode 100644 index 00000000..62cb3dcf --- /dev/null +++ b/graphics/sprites/equipment/head/beard-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/beard.png|W" width="40" height="40"/> + <include file="equipment/head/mustache-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/beret-female.xml b/graphics/sprites/equipment/head/beret-female.xml new file mode 100644 index 00000000..a6f082f5 --- /dev/null +++ b/graphics/sprites/equipment/head/beret-female.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="21" name="base" src="graphics/sprites/equipment/head/beret.png|W" width="29"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-40"/> + </animation> + <animation 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mode 100644 index 00000000..a960ceec --- /dev/null +++ b/graphics/sprites/equipment/head/bromenalhelmet-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="19" name="base" src="graphics/sprites/equipment/head/bromenalhelmet.png" width="27"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-41"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-42"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-41"/> + <frame delay="150" index="0" offsetX="-1" 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width="25"/> + <imageset height="44" name="base_dead" src="graphics/sprites/equipment/head/candlehelmet.png" width="50"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="4" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="5" offsetX="-1" offsetY="-39"/> + </animation> + <animation direction="left"> + <frame delay="75" index="6" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="7" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="8" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="9" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="10" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="11" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="up"> + 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@@ +<?xml version="1.0"?> +<sprite> + <imageset height="31" name="base" src="graphics/sprites/equipment/head/elf-nightcap.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-34"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-32"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="-2" offsetY="-34"/> + <frame delay="75" 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b/graphics/sprites/equipment/head/eskimohat-female.xml new file mode 100644 index 00000000..5d6e3860 --- /dev/null +++ b/graphics/sprites/equipment/head/eskimohat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="17" name="base" src="graphics/sprites/equipment/head/eskimohat.png" width="33"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="4" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="3" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="8" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="150" index="0" offsetX="4" offsetY="-42"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="150" index="0" offsetX="4" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="8" offsetY="-42"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="150" index="1" offsetX="8" offsetY="-42"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="75" index="1" offsetX="8" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="3" offsetY="-42"/> + <frame delay="150" index="2" offsetX="3" offsetY="-43"/> + <frame delay="75" index="2" offsetX="3" offsetY="-42"/> + <frame delay="150" index="2" offsetX="3" offsetY="-43"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="9" offsetY="-42"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="150" index="3" offsetX="9" offsetY="-42"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="75" index="3" offsetX="9" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="4" offsetY="-40"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="75" index="0" offsetX="4" offsetY="-38"/> + <frame delay="75" index="0" offsetX="4" offsetY="-37"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="12" offsetY="-43"/> + <frame delay="75" index="1" offsetX="12" offsetY="-44"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="75" index="1" offsetX="7" offsetY="-40"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="2" offsetY="-42"/> + <frame delay="75" index="2" offsetX="2" offsetY="-39"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="6" offsetY="-43"/> + <frame delay="75" index="3" offsetX="6" offsetY="-44"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="75" index="3" offsetX="10" offsetY="-40"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="4" offsetY="-41"/> + <frame delay="75" index="0" offsetX="4" offsetY="-40"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="11" offsetY="-42"/> + <frame delay="150" index="1" offsetX="13" offsetY="-43"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="3" offsetY="-42"/> + <frame delay="75" index="2" offsetX="2" offsetY="-41"/> + <frame delay="75" index="2" offsetX="2" offsetY="-42"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="6" offsetY="-42"/> + <frame delay="150" index="3" offsetX="4" offsetY="-43"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="4" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-33"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="4" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="3" offsetY="-33"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="35" offsetY="-7"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-39" delay="140"/> + <frame index="0" offsetX="3" offsetY="-36" delay="140"/> + <frame index="0" offsetX="3" offsetY="-41" delay="140"/> + <frame index="0" offsetX="3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY="-39" delay="140"/> + 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<frame index="0" offsetX="4" offsetY="-37" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-43" delay="100"/> + <frame index="1" offsetX="12" offsetY="-44" delay="100"/> + <frame index="1" offsetX="8" offsetY="-41" delay="100"/> + <frame index="1" offsetX="7" offsetY="-40" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="2" offsetY="-42" delay="300"/> + <frame index="2" offsetX="2" offsetY="-39" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="100"/> + <frame index="3" offsetX="6" offsetY="-44" delay="100"/> + <frame index="3" offsetX="9" offsetY="-41" delay="100"/> + <frame index="3" offsetX="10" offsetY="-40" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-42" delay="280"/> + <frame index="0" offsetX="2" offsetY="-43" delay="140"/> + <frame index="0" offsetX="2" offsetY="-37" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-43" delay="140"/> + <frame index="1" offsetX="15" offsetY="-41" delay="140"/> + <frame index="1" offsetX="8" offsetY="-43" delay="140"/> + <frame index="1" offsetX="8" offsetY="-40" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-42" delay="140"/> + <frame index="2" offsetX="1" offsetY="-42" delay="140"/> + <frame index="2" offsetX="1" offsetY="-41" delay="140"/> + <frame index="2" offsetX="0" offsetY="-45" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="140"/> + <frame index="3" offsetX="4" offsetY="-41" delay="140"/> + <frame index="3" offsetX="10" offsetY="-43" delay="140"/> + <frame index="3" offsetX="11" offsetY="-40" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-39" delay="280"/> + <frame index="0" offsetX="3" offsetY="-41" delay="140"/> + <frame index="0" offsetX="3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="11" offsetY="-43" delay="140"/> + <frame index="1" offsetX="11" offsetY="-44" delay="280"/> + <frame index="1" offsetX="6" offsetY="-40" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-41" delay="140"/> + <frame index="2" offsetX="1" offsetY="-40" delay="280"/> + <frame index="2" offsetX="1" offsetY="-38" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="140"/> + <frame index="3" offsetX="7" offsetY="-44" delay="280"/> + <frame index="3" offsetX="12" offsetY="-40" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/evileyes.xml b/graphics/sprites/equipment/head/evileyes.xml index b4b6d24e..2a165365 100644 --- a/graphics/sprites/equipment/head/evileyes.xml +++ b/graphics/sprites/equipment/head/evileyes.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite> <imageset name="base" src="graphics/sprites/equipment/head/evileyes.png" width="64" height="64"/> - <include file="model/base.xml"/> + <include file="model/male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/head/eyepatch-female.xml b/graphics/sprites/equipment/head/eyepatch-female.xml new file mode 100644 index 00000000..8d7e9f1c --- /dev/null +++ b/graphics/sprites/equipment/head/eyepatch-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="32" name="base" src="graphics/sprites/equipment/head/eyepatch.png" width="32"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="150" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-25"/> + <frame delay="75" index="0" offsetX="0" offsetY="-24"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-30"/> + <frame delay="75" index="1" offsetX="4" offsetY="-31"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-27"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-23"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-30"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-31"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="1" offsetY="-27"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="3" offsetY="-29"/> + <frame delay="150" index="1" offsetX="5" offsetY="-30"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-24"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-3" offsetY="-29"/> + <frame delay="150" index="3" offsetX="-5" offsetY="-30"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-23" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="1" offsetX="2" offsetY="-29" delay="140"/> + <frame index="1" offsetX="4" offsetY="-29" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="140"/> + <end/> + 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index="1" offsetX="3" offsetY="-31" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-23" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="280"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/fairy_hat-female.xml b/graphics/sprites/equipment/head/fairy_hat-female.xml new file mode 100644 index 00000000..7559e2f7 --- /dev/null +++ b/graphics/sprites/equipment/head/fairy_hat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/fairy_hat.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" 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/dev/null +++ b/graphics/sprites/equipment/head/infantryhelm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="22" name="base" src="graphics/sprites/equipment/head/infantryhelm.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-37"/> + <frame delay="150" index="0" offsetX="0" offsetY="-38"/> + <frame delay="75" index="0" offsetX="0" offsetY="-37"/> + <frame delay="150" index="0" offsetX="0" offsetY="-38"/> + </animation> + <animation 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a/graphics/sprites/equipment/head/inspector-hat-female.xml b/graphics/sprites/equipment/head/inspector-hat-female.xml new file mode 100644 index 00000000..54757fef --- /dev/null +++ b/graphics/sprites/equipment/head/inspector-hat-female.xml @@ -0,0 +1,225 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="14" name="base" src="graphics/sprites/equipment/head/inspector-hat.png|W" width="21"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-48"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-48"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-48"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-48"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-47"/> + <frame delay="150" index="0" offsetX="-1" 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delay="100"/> + <frame index="0" offsetX="-1" offsetY="-43" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-49" delay="100"/> + <frame index="1" offsetX="4" offsetY="-50" delay="100"/> + <frame index="1" offsetX="0" offsetY="-47" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-48" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-48" delay="400"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="100"/> + <frame index="3" offsetX="-4" offsetY="-50" delay="100"/> + <frame index="3" offsetX="-1" offsetY="-47" delay="100"/> + <frame index="3" offsetX="0" offsetY="-48" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-48" delay="280"/> + <frame index="0" offsetX="-3" offsetY="-49" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-43" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-49" delay="140"/> + <frame index="1" offsetX="7" offsetY="-47" delay="140"/> + <frame index="1" offsetX="0" offsetY="-49" delay="140"/> + <frame index="1" offsetX="0" offsetY="-48" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-48" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-48" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-52" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="140"/> + <frame index="3" offsetX="-6" offsetY="-47" delay="140"/> + <frame index="3" offsetX="0" offsetY="-49" delay="140"/> + <frame index="3" offsetX="1" offsetY="-48" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-47" delay="420"/> + <frame index="0" offsetX="-2" offsetY="-41" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-49" delay="140"/> + <frame index="1" offsetX="3" offsetY="-50" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-48" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-48" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-50" delay="280"/> + <frame index="3" offsetX="2" offsetY="-48" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/model/Tritan.xml b/graphics/sprites/equipment/head/jestermask-female.xml index 5d957bf3..7d12f22c 100644 --- a/graphics/sprites/model/Tritan.xml +++ b/graphics/sprites/equipment/head/jestermask-female.xml @@ -1,8 +1,7 @@ <?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Tritan.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> +<sprite> + <imageset height="64" name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64"/> + <action imageset="base" name="stand"> <animation direction="down"> <frame index="0"/> </animation> @@ -16,21 +15,21 @@ <frame index="54"/> </animation> </action> - <action name="walk" imageset="base"> + <action imageset="base" name="walk"> <animation direction="down"> - <sequence start="1" end="6" delay="75"/> + <sequence delay="75" end="6" start="1"/> </animation> <animation direction="left"> - <sequence start="19" end="24" delay="75"/> + <sequence delay="75" end="24" start="19"/> </animation> <animation direction="up"> - <sequence start="37" end="42" delay="75"/> + <sequence delay="75" end="42" start="37"/> </animation> <animation direction="right"> - <sequence start="55" end="60" delay="75"/> + <sequence delay="75" end="60" start="55"/> </animation> </action> - <action name="sit" imageset="base"> + <action imageset="base" name="sit"> <animation direction="down"> <frame index="7"/> </animation> @@ -44,7 +43,7 @@ <frame index="61"/> </animation> </action> - <action name="dead" imageset="base"> + <action imageset="base" name="dead"> <animation direction="down"> <frame index="8"/> </animation> @@ -58,129 +57,95 @@ <frame index="62"/> </animation> </action> - <action name="attack" imageset="base"> + <action imageset="base" name="attack"> <animation direction="down"> - <sequence start="9" end="12" delay="75"/> + <sequence delay="75" end="12" start="9"/> <end/> </animation> <animation direction="left"> - <sequence start="27" end="30" delay="75"/> + <sequence delay="75" end="30" start="27"/> <end/> </animation> <animation direction="up"> - <sequence start="45" end="48" delay="75"/> + <sequence delay="75" end="48" start="45"/> <end/> </animation> <animation direction="right"> - <sequence start="63" end="66" delay="75"/> + <sequence delay="75" end="66" start="63"/> <end/> </animation> </action> - <action name="attack_sword_stab" imageset="base"> + <action imageset="base" name="attack_bow"> <animation direction="down"> - <sequence start="9" end="12" delay="100"/> + <sequence delay="75" end="17" start="13"/> <end/> </animation> <animation direction="left"> - <sequence start="27" end="30" delay="100"/> + <sequence delay="75" end="35" start="31"/> <end/> </animation> <animation direction="up"> - <sequence start="45" end="48" delay="100"/> + <sequence delay="75" end="53" start="49"/> <end/> </animation> <animation direction="right"> - <sequence start="63" end="66" delay="100"/> + <sequence delay="75" end="71" start="67"/> <end/> </animation> </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> + <action name="attack_2hand" imageset="base"> <animation direction="down"> - <sequence start="72" end="75" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="76" end="79" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="81" end="84" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="85" end="88" delay="140"/> <end/> </animation> </action> - <action name="attack_chop" imageset="base"> + <action name="attack_sword_stab" imageset="base"> <animation direction="down"> - <sequence start="90" end="93" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="94" end="97" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="99" end="102" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="103" end="106" delay="140"/> <end/> </animation> </action> - <action name="attack_2hand" imageset="base"> + <action name="attack_spear" imageset="base"> <animation direction="down"> - <sequence start="108" end="111" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="112" end="115" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="117" end="120" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="121" end="124" delay="140"/> <end/> </animation> </action> - <action name="cast" imageset="base"> + <action name="attack_chop" imageset="base"> <animation direction="down"> - <sequence start="126" end="127" delay="250"/> <end/> </animation> <animation direction="left"> - <sequence start="128" end="129" delay="250"/> <end/> </animation> <animation direction="up"> - <sequence start="130" end="131" delay="250"/> <end/> </animation> <animation direction="right"> - <sequence start="132" end="133" delay="250"/> <end/> </animation> </action> diff --git a/graphics/sprites/equipment/head/knighthelm-female.xml b/graphics/sprites/equipment/head/knighthelm-female.xml new file mode 100644 index 00000000..ff3bcc88 --- /dev/null +++ b/graphics/sprites/equipment/head/knighthelm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="150" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="150" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-31"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-37"/> + <frame delay="75" index="1" offsetX="4" offsetY="-38"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-34"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-3" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-33"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-37"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-38"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="1" offsetY="-34"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="3" offsetY="-36"/> + <frame delay="150" index="1" offsetX="5" offsetY="-37"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-35"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-36"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-3" offsetY="-36"/> + <frame delay="150" index="3" offsetX="-5" offsetY="-37"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-27"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-27"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="29" offsetY="-13"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-30" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-33" delay="140"/> + <frame index="1" offsetX="2" offsetY="-36" delay="140"/> + <frame index="1" offsetX="4" offsetY="-36" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-36" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-36" delay="140"/> + <frame index="3" offsetX="3" offsetY="-32" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="100"/> + <frame index="1" offsetX="4" offsetY="-38" delay="100"/> + <frame index="1" offsetX="0" offsetY="-35" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="100"/> + <frame index="3" offsetX="0" offsetY="-35" delay="100"/> + <frame index="3" offsetX="1" offsetY="-34" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-36" delay="280"/> + <frame index="0" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="140"/> + <frame index="1" offsetX="7" offsetY="-35" delay="140"/> + <frame index="1" offsetX="0" offsetY="-37" delay="140"/> + <frame index="1" offsetX="0" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-39" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-5" offsetY="-35" delay="140"/> + <frame index="3" offsetX="1" offsetY="-37" delay="140"/> + <frame index="3" offsetX="2" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-37" delay="140"/> + <frame index="1" offsetX="3" offsetY="-38" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-38" delay="280"/> + <frame index="3" offsetX="3" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/knit-cap-female.xml b/graphics/sprites/equipment/head/knit-cap-female.xml new file mode 100644 index 00000000..e4ce8e7c --- /dev/null +++ b/graphics/sprites/equipment/head/knit-cap-female.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="26" name="base" src="graphics/sprites/equipment/head/knit-cap.png|W;Y;R" width="24"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-40"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-41"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-40"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="150" index="0" offsetX="0" offsetY="-40"/> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="150" index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="1" offsetY="-40"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="150" index="1" offsetX="1" offsetY="-40"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="75" index="1" offsetX="1" offsetY="-40"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="0" offsetY="-41"/> + <frame delay="150" index="2" offsetX="0" offsetY="-42"/> + <frame delay="75" index="2" offsetX="0" offsetY="-41"/> + <frame delay="150" index="2" offsetX="0" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-1" offsetY="-40"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="150" index="3" offsetX="-1" offsetY="-40"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-40"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-38"/> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="75" index="0" offsetX="0" offsetY="-36"/> + <frame delay="75" index="0" offsetX="0" offsetY="-35"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="5" offsetY="-41"/> + <frame delay="75" index="1" offsetX="5" offsetY="-42"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="75" index="1" offsetX="0" offsetY="-38"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-1" offsetY="-41"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-39"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-4" offsetY="-41"/> + <frame delay="75" index="3" offsetX="-4" offsetY="-42"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="3" offsetX="0" offsetY="-38"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="0" offsetY="-39"/> + <frame delay="75" index="0" offsetX="0" offsetY="-38"/> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="4" offsetY="-40"/> + <frame delay="150" index="1" offsetX="6" offsetY="-41"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="150" index="2" offsetX="0" offsetY="-41"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-41"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-40"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-41"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-4" offsetY="-40"/> + <frame delay="150" index="3" offsetX="-6" offsetY="-41"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-31"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-33"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-31"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="33" offsetY="-13"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-39" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-33" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-37" delay="140"/> + <frame index="1" offsetX="3" offsetY="-40" delay="140"/> + <frame index="1" offsetX="5" offsetY="-40" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-36" delay="140"/> + <end/> + 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100644 index 00000000..ec8a5a43 --- /dev/null +++ b/graphics/sprites/equipment/head/long-beard-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/long-beard.png|W" width="40" height="40"/> + <include file="equipment/head/mustache-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/magicgmtophat-female.xml b/graphics/sprites/equipment/head/magicgmtophat-female.xml new file mode 100644 index 00000000..dc186745 --- /dev/null +++ b/graphics/sprites/equipment/head/magicgmtophat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="34" name="base" src="graphics/sprites/equipment/head/magicgmtophat.png" width="21"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-50"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-50"/> + </animation> + <animation direction="up"> + <frame 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b/graphics/sprites/equipment/head/monster-skull-helm-female.xml new file mode 100644 index 00000000..216832d2 --- /dev/null +++ b/graphics/sprites/equipment/head/monster-skull-helm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/monster-skull-helm.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-34"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-35"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-34"/> + <frame delay="150" index="0" offsetX="0" offsetY="-35"/> + <frame delay="75" index="0" 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offsetX="-2" offsetY="-35" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-39" delay="140"/> + <frame index="1" offsetX="1" offsetY="-40" delay="280"/> + <frame index="1" offsetX="-4" offsetY="-36" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-37" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-36" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-39" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-40" delay="280"/> + <frame index="3" offsetX="4" offsetY="-36" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/overlordhelm-female.xml b/graphics/sprites/equipment/head/overlordhelm-female.xml new file mode 100644 index 00000000..015977b8 --- /dev/null +++ b/graphics/sprites/equipment/head/overlordhelm-female.xml @@ -0,0 +1,231 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="39" name="base" src="graphics/sprites/equipment/head/overlordhelm.png" width="39"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-31"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-31"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-32"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-31"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-30"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-31"/> + <frame delay="75" index="0" offsetX="-1" 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offsetX="-2" offsetY="-32" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35" delay="140"/> + <frame index="1" offsetX="1" offsetY="-36" delay="280"/> + <frame index="1" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-5" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="3" offsetX="1" offsetY="-30" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/pinkie-helmet-female.xml b/graphics/sprites/equipment/head/pinkie-helmet-female.xml new file mode 100644 index 00000000..34b1783d --- /dev/null +++ b/graphics/sprites/equipment/head/pinkie-helmet-female.xml @@ -0,0 +1,233 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/pinkie-helmet.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-34"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-35"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="5" offsetX="0" offsetY="-34"/> + <frame delay="150" index="0" offsetX="0" offsetY="-35"/> + <frame delay="75" index="0" offsetX="0" offsetY="-34"/> + <frame delay="150" index="5" offsetX="0" offsetY="-35"/> + </animation> 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name="attack"> + <animation direction="down"> + <frame delay="75" index="5" offsetX="0" offsetY="-32"/> + <frame delay="75" index="0" offsetX="0" offsetY="-33"/> + <frame delay="75" index="5" offsetX="0" offsetY="-30"/> + <frame delay="75" index="0" offsetX="0" offsetY="-29"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="6" offsetX="5" offsetY="-36"/> + <frame delay="75" index="1" offsetX="5" offsetY="-37"/> + <frame delay="75" index="6" offsetX="1" offsetY="-34"/> + <frame delay="75" index="1" offsetX="0" offsetY="-33"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="7" offsetX="-2" offsetY="-34"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-32"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="8" offsetX="-3" offsetY="-36"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-37"/> + <frame delay="75" index="8" offsetX="0" offsetY="-34"/> + <frame delay="75" index="3" 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00000000..9b369400 --- /dev/null +++ b/graphics/sprites/equipment/head/rangerhat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/rangerhat.png" width="80"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation 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imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-26" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-30" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-24" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-23" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="280"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/rednose-female.xml b/graphics/sprites/equipment/head/rednose-female.xml new file mode 100644 index 00000000..1db0e076 --- /dev/null +++ b/graphics/sprites/equipment/head/rednose-female.xml @@ -0,0 +1,231 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="15" name="equipment" src="graphics/sprites/equipment/head/rednose.png" width="18"/> + <action imageset="equipment" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-41"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-39"/> + </animation> + </action> + <action imageset="equipment" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-35"/> + <frame delay="150" index="0" offsetX="0" offsetY="-36"/> 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a/graphics/sprites/equipment/head/tamoshanter-female.xml b/graphics/sprites/equipment/head/tamoshanter-female.xml new file mode 100644 index 00000000..690aca09 --- /dev/null +++ b/graphics/sprites/equipment/head/tamoshanter-female.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="26" name="equipment" src="graphics/sprites/equipment/head/tamoshanter.png|R;B" width="27"/> + <action imageset="equipment" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-39"/> + </animation> + </action> + <action imageset="equipment" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-36"/> + <frame delay="150" index="0" 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index 00000000..a86e2efa --- /dev/null +++ b/graphics/sprites/equipment/head/yeti-mask-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="31" name="base" src="graphics/sprites/equipment/head/yeti-mask.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-34"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-32"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + </animation> 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</animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-30" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35" delay="140"/> + <frame index="1" offsetX="1" offsetY="-36" delay="280"/> + <frame index="1" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-5" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="3" offsetX="1" offsetY="-30" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/legs/assassin-female.png b/graphics/sprites/equipment/legs/assassin-female.png Binary files differnew file mode 100644 index 00000000..ba8479e4 --- /dev/null +++ b/graphics/sprites/equipment/legs/assassin-female.png diff --git a/graphics/sprites/equipment/legs/assassin-female.xml b/graphics/sprites/equipment/legs/assassin-female.xml new file mode 100644 index 00000000..77886e95 --- /dev/null +++ b/graphics/sprites/equipment/legs/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/bromenallegs-female.png b/graphics/sprites/equipment/legs/bromenallegs-female.png Binary files differnew file mode 100644 index 00000000..5028f160 --- /dev/null +++ b/graphics/sprites/equipment/legs/bromenallegs-female.png diff --git a/graphics/sprites/equipment/legs/bromenallegs-female.xml b/graphics/sprites/equipment/legs/bromenallegs-female.xml new file mode 100644 index 00000000..c67050a5 --- /dev/null +++ b/graphics/sprites/equipment/legs/bromenallegs-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/bromenallegs-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/chaps-female.png b/graphics/sprites/equipment/legs/chaps-female.png Binary files differnew file mode 100644 index 00000000..f6026aac --- /dev/null +++ b/graphics/sprites/equipment/legs/chaps-female.png diff --git a/graphics/sprites/equipment/legs/chaps-female.xml b/graphics/sprites/equipment/legs/chaps-female.xml new file mode 100644 index 00000000..ec296947 --- /dev/null +++ b/graphics/sprites/equipment/legs/chaps-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/chaps-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/miniskirt-female.png b/graphics/sprites/equipment/legs/miniskirt-female.png Binary files differnew file mode 100644 index 00000000..20aa90aa --- /dev/null +++ b/graphics/sprites/equipment/legs/miniskirt-female.png diff --git a/graphics/sprites/equipment/legs/miniskirt-female.xml b/graphics/sprites/equipment/legs/miniskirt-female.xml new file mode 100644 index 00000000..2081e8e6 --- /dev/null +++ b/graphics/sprites/equipment/legs/miniskirt-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/miniskirt-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/pants-female.png b/graphics/sprites/equipment/legs/pants-female.png Binary files differnew file mode 100644 index 00000000..0e3af2d3 --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-female.png diff --git a/graphics/sprites/equipment/legs/pants-female.xml b/graphics/sprites/equipment/legs/pants-female.xml new file mode 100644 index 00000000..a957616a --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/pants-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/pants-male-oversized.xml b/graphics/sprites/equipment/legs/pants-male-oversized.xml new file mode 100644 index 00000000..afa541c6 --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-male-oversized.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/pants-male.png|W" width="64" height="64"/> + <action name="default" imageset="base"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/legs/shorts-female.png b/graphics/sprites/equipment/legs/shorts-female.png Binary files differnew file mode 100644 index 00000000..8160479e --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.png diff --git a/graphics/sprites/equipment/legs/shorts-female.xml b/graphics/sprites/equipment/legs/shorts-female.xml new file mode 100644 index 00000000..3658e995 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/shorts-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/silkpants-female.png b/graphics/sprites/equipment/legs/silkpants-female.png Binary files differnew file mode 100644 index 00000000..91d59499 --- /dev/null +++ b/graphics/sprites/equipment/legs/silkpants-female.png diff --git a/graphics/sprites/equipment/legs/silkpants-female.xml b/graphics/sprites/equipment/legs/silkpants-female.xml new file mode 100644 index 00000000..8c6d88d0 --- /dev/null +++ b/graphics/sprites/equipment/legs/silkpants-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/silkpants-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/skirt-female.png b/graphics/sprites/equipment/legs/skirt-female.png Binary files differnew file mode 100644 index 00000000..3f85aa84 --- /dev/null +++ b/graphics/sprites/equipment/legs/skirt-female.png diff --git a/graphics/sprites/equipment/legs/skirt-female.xml b/graphics/sprites/equipment/legs/skirt-female.xml new file mode 100644 index 00000000..3f605212 --- /dev/null +++ b/graphics/sprites/equipment/legs/skirt-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/skirt-male.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/skirt.png b/graphics/sprites/equipment/legs/skirt.png Binary files differindex cb9b5397..a5451f5e 100644 --- a/graphics/sprites/equipment/legs/skirt.png +++ b/graphics/sprites/equipment/legs/skirt.png diff --git a/graphics/sprites/equipment/legs/terranite-female.png b/graphics/sprites/equipment/legs/terranite-female.png Binary files differnew file mode 100644 index 00000000..3e61e4df --- /dev/null +++ b/graphics/sprites/equipment/legs/terranite-female.png diff --git a/graphics/sprites/equipment/legs/terranite-female.xml b/graphics/sprites/equipment/legs/terranite-female.xml new file mode 100644 index 00000000..8119a9f0 --- /dev/null +++ b/graphics/sprites/equipment/legs/terranite-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/terranite-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml new file mode 100644 index 00000000..8885903c --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-chop"/> + <action name="stand" imageset="axe-chop"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-chop"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_chop" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml new file mode 100644 index 00000000..476e6e79 --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-stab"/> + <action name="stand" imageset="axe-stab"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-stab"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml new file mode 100644 index 00000000..14078256 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml new file mode 100644 index 00000000..1ed461b1 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml new file mode 100644 index 00000000..584bb97d --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml new file mode 100644 index 00000000..50a593a5 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml new file mode 100644 index 00000000..d100e878 --- /dev/null +++ b/graphics/sprites/equipment/weapons/dagger-female.xml @@ -0,0 +1,83 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> + <action name="default" imageset="dagger"/> + <action name="stand" imageset="dagger"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="dagger"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml new file mode 100644 index 00000000..45efe267 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-blunt"/> + <action name="stand" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml new file mode 100644 index 00000000..6a75fed0 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-chop"/> + <action name="stand" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml new file mode 100644 index 00000000..66402495 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-spear"/> + <action name="stand" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_spear" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="72" end="75" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="76" end="79" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="81" end="84" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="85" end="88" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml new file mode 100644 index 00000000..dd501b2f --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-stab"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml new file mode 100644 index 00000000..71ef39fd --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> + <include file="equipment/weapons/sword-long-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml new file mode 100644 index 00000000..b7ded47d --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -0,0 +1,115 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-long"/> + <action name="stand" imageset="sword-long"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml new file mode 100644 index 00000000..04cc7fe6 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-short"/> + <action name="stand" imageset="sword-short"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml new file mode 100644 index 00000000..d9b7ef7c --- /dev/null +++ b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> + <include file="equipment/weapons/wand-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml new file mode 100644 index 00000000..07f18b59 --- /dev/null +++ b/graphics/sprites/equipment/weapons/wand-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> + <action name="default" imageset="wand"/> + <action name="stand" imageset="wand"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="wand"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/hairstyles/hairstyle08-female.png b/graphics/sprites/hairstyles/hairstyle08-female.png Binary files differindex 4090b8e2..823d52ce 100644 --- a/graphics/sprites/hairstyles/hairstyle08-female.png +++ b/graphics/sprites/hairstyles/hairstyle08-female.png diff --git a/graphics/sprites/hairstyles/hairstyle08-male.png b/graphics/sprites/hairstyles/hairstyle08-male.png Binary files differindex 8a18ca01..238fdf41 100644 --- a/graphics/sprites/hairstyles/hairstyle08-male.png +++ b/graphics/sprites/hairstyles/hairstyle08-male.png diff --git a/graphics/sprites/hairstyles/hairstyle12-female.png b/graphics/sprites/hairstyles/hairstyle12-female.png Binary files differindex 18da6946..aa61b051 100644 --- a/graphics/sprites/hairstyles/hairstyle12-female.png +++ b/graphics/sprites/hairstyles/hairstyle12-female.png diff --git a/graphics/sprites/hairstyles/hairstyle12-male.png b/graphics/sprites/hairstyles/hairstyle12-male.png Binary files differindex 0b016f22..6bdedbaa 100644 --- a/graphics/sprites/hairstyles/hairstyle12-male.png +++ b/graphics/sprites/hairstyles/hairstyle12-male.png diff --git a/graphics/sprites/hairstyles/hairstyle12.png b/graphics/sprites/hairstyles/hairstyle12.png Binary files differindex 93a73518..2ec9a8cb 100644 --- a/graphics/sprites/hairstyles/hairstyle12.png +++ b/graphics/sprites/hairstyles/hairstyle12.png diff --git a/graphics/sprites/hairstyles/hairstyle31.png b/graphics/sprites/hairstyles/hairstyle31.png Binary files differnew file mode 100644 index 00000000..e18ec534 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle31.png diff --git a/graphics/sprites/hairstyles/hairstyle31.xml b/graphics/sprites/hairstyles/hairstyle31.xml new file mode 100644 index 00000000..62caa7a8 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle31.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle31.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation 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b/graphics/sprites/hairstyles/hairstyle32.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle32.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" 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b/graphics/sprites/hairstyles/hairstyle33.png Binary files differnew file mode 100644 index 00000000..b5a3845a --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle33.png diff --git a/graphics/sprites/hairstyles/hairstyle33.xml b/graphics/sprites/hairstyles/hairstyle33.xml new file mode 100644 index 00000000..19b9d724 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle33.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle33.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="150"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="150"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-25" delay="75"/> + <frame index="0" offsetX="0" offsetY="-24" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="75"/> + <frame index="1" offsetX="4" offsetY="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="1" offsetY="-27" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="225"/> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="225"/> + <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <frame index="0" offsetX="0" offsetY="-29" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-28" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="140"/> + <frame index="1" offsetX="5" offsetY="-31" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="140"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-28" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="140"/> + <frame index="3" offsetX="2" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="100"/> + <frame index="0" offsetX="0" offsetY="-28" delay="100"/> + <frame index="0" offsetX="0" offsetY="-25" delay="100"/> + <frame index="0" offsetX="0" offsetY="-24" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="0" offsetY="-28" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="300"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="0" offsetY="-28" delay="100"/> + <frame index="3" offsetX="1" offsetY="-27" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-30" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-30" delay="140"/> + <frame index="1" offsetX="6" offsetY="-31" delay="140"/> + <frame index="1" offsetX="1" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="420"/> + <frame index="2" offsetX="-3" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-31" delay="140"/> + <frame index="3" offsetX="1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-30" delay="140"/> + <frame index="0" offsetX="0" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="4" offsetY="-31" delay="140"/> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="280"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-28" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/model/Gispaan.png b/graphics/sprites/model/Gispaan.png Binary files differdeleted file mode 100644 index f85d1fc8..00000000 --- a/graphics/sprites/model/Gispaan.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.png b/graphics/sprites/model/Sparron.png Binary files differdeleted file mode 100644 index 9f6f5bc3..00000000 --- a/graphics/sprites/model/Sparron.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.xml b/graphics/sprites/model/Sparron.xml deleted file mode 100644 index ab945f40..00000000 --- a/graphics/sprites/model/Sparron.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Sparron.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Talponian.png b/graphics/sprites/model/Talponian.png Binary files differdeleted file mode 100644 index f1e8780a..00000000 --- a/graphics/sprites/model/Talponian.png +++ /dev/null diff --git a/graphics/sprites/model/Talponian.xml b/graphics/sprites/model/Talponian.xml deleted file mode 100644 index 86a7f3eb..00000000 --- a/graphics/sprites/model/Talponian.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Tritan.png b/graphics/sprites/model/Tritan.png Binary files differdeleted file mode 100644 index a9659253..00000000 --- a/graphics/sprites/model/Tritan.png +++ /dev/null diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml index 030a8fd7..790ccee4 100644 --- a/graphics/sprites/model/base.xml +++ b/graphics/sprites/model/base.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <!-- FOR RETRO-COMPATIBILITY WITH OLD NPCs --> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <include file="model/Talponian.xml"/> + <!-- uses the male model because otherwise the neutral tank top shows on some npcs --> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> </sprite> diff --git a/graphics/sprites/model/female.png b/graphics/sprites/model/female.png Binary files differnew file mode 100644 index 00000000..cb66ed85 --- /dev/null +++ b/graphics/sprites/model/female.png diff --git a/graphics/sprites/model/female.xml b/graphics/sprites/model/female.xml new file mode 100644 index 00000000..6c070232 --- /dev/null +++ b/graphics/sprites/model/female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/male.png b/graphics/sprites/model/male.png Binary files differnew file mode 100644 index 00000000..d16cad92 --- /dev/null +++ b/graphics/sprites/model/male.png diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml new file mode 100644 index 00000000..364efa34 --- /dev/null +++ b/graphics/sprites/model/male.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/neutral.png b/graphics/sprites/model/neutral.png Binary files differnew file mode 100644 index 00000000..2ffb4f53 --- /dev/null +++ b/graphics/sprites/model/neutral.png diff --git a/graphics/sprites/model/Gispaan.xml b/graphics/sprites/model/neutral.xml index 24c85e81..0cbdaf45 100644 --- a/graphics/sprites/model/Gispaan.xml +++ b/graphics/sprites/model/neutral.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Gispaan.png|W;B;R" width="64" height="64"/> + <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/> <action name="default" imageset="base"/> <action name="stand" imageset="base"> <animation direction="down"> |