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-rw-r--r--graphics/sprites/monsters/dragon.pngbin0 -> 849487 bytes
-rw-r--r--graphics/sprites/monsters/dragon.xml46
-rw-r--r--graphics/sprites/monsters/sasquatch.pngbin0 -> 80454 bytes
-rw-r--r--graphics/sprites/monsters/sasquatch.xml69
-rw-r--r--graphics/sprites/monsters/tengu.pngbin0 -> 2273016 bytes
-rw-r--r--graphics/sprites/monsters/tengu.xml161
6 files changed, 276 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/dragon.png b/graphics/sprites/monsters/dragon.png
new file mode 100644
index 00000000..29e0b7b1
--- /dev/null
+++ b/graphics/sprites/monsters/dragon.png
Binary files differ
diff --git a/graphics/sprites/monsters/dragon.xml b/graphics/sprites/monsters/dragon.xml
new file mode 100644
index 00000000..256c4ed9
--- /dev/null
+++ b/graphics/sprites/monsters/dragon.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="384" height="192"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="32" offsetY="10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/sasquatch.png b/graphics/sprites/monsters/sasquatch.png
new file mode 100644
index 00000000..dbbb5e20
--- /dev/null
+++ b/graphics/sprites/monsters/sasquatch.png
Binary files differ
diff --git a/graphics/sprites/monsters/sasquatch.xml b/graphics/sprites/monsters/sasquatch.xml
new file mode 100644
index 00000000..68faf64f
--- /dev/null
+++ b/graphics/sprites/monsters/sasquatch.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/sasquatch.png" width="80" height="80"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="3" delay="250"/>
+ <frame index="4" delay="250"/>
+ </animation>
+ <animation>
+ <frame index="10" delay="250"/>
+ <frame index="11" delay="250"/>
+ </animation>
+ <animation direction="up">
+ <frame index="31" delay="250"/>
+ <frame index="34" delay="250"/>
+ <frame index="35" delay="250"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="250"/>
+ <frame index="21" delay="250"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="160"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="34" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="160"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="29"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="105"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="105"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="38" delay="105"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="28" delay="105"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/tengu.png b/graphics/sprites/monsters/tengu.png
new file mode 100644
index 00000000..d7db48d9
--- /dev/null
+++ b/graphics/sprites/monsters/tengu.png
Binary files differ
diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml
new file mode 100644
index 00000000..651c684a
--- /dev/null
+++ b/graphics/sprites/monsters/tengu.xml
@@ -0,0 +1,161 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/tengu.png" width="128" height="128" offsetY="0"/>
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="512" end="520" delay="100"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="224"/>
+ </animation>
+ <animation direction="left">
+ <frame index="192"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="160"/>
+ </animation>
+ <animation direction="up">
+ <frame index="128"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="96"/>
+ </animation>
+ <animation direction="right">
+ <frame index="64"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="4" end="16" delay="50"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="228" end="240" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="196" end="208" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="164" end="176" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="132" end="144" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="100" end="112" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="68" end="80" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="36" end="48" delay="50"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="17" end="31" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="241" end="255" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="209" end="223" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="177" end="191" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="145" end="159" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="113" end="127" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="81" end="95" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="49" end="63" delay="50"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation direction="down">
+ <sequence start="256" end="260" delay="70"/>
+ <frame index="260" delay="500"/>
+ <sequence start="261" end="265" delay="100"/>
+ <frame index="266"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="480" end="484" delay="70"/>
+ <frame index="484" delay="500"/>
+ <sequence start="485" end="489" delay="100"/>
+ <frame index="490"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="448" end="452" delay="70"/>
+ <frame index="452" delay="500"/>
+ <sequence start="453" end="457" delay="100"/>
+ <frame index="458"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="416" end="420" delay="70"/>
+ <frame index="420" delay="500"/>
+ <sequence start="421" end="425" delay="100"/>
+ <frame index="426"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="384" end="388" delay="70"/>
+ <frame index="388" delay="500"/>
+ <sequence start="389" end="393" delay="100"/>
+ <frame index="394"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="352" end="356" delay="70"/>
+ <frame index="356" delay="500"/>
+ <sequence start="357" end="361" delay="100"/>
+ <frame index="362"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="320" end="324" delay="70"/>
+ <frame index="324" delay="500"/>
+ <sequence start="325" end="329" delay="100"/>
+ <frame index="330"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="288" end="292" delay="70"/>
+ <frame index="292" delay="500"/>
+ <sequence start="293" end="297" delay="100"/>
+ <frame index="298"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>