diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-stab-female.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/polearm-stab-female.xml | 82 |
1 files changed, 80 insertions, 2 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml index 46acbf97..82257491 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/> - <include file="equipment/weapons/polearm-chop-female.xml"/> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-stab"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> </sprite> |