diff options
-rw-r--r-- | graphics/items/equipment/head/rosehat.png | bin | 0 -> 3069 bytes | |||
-rw-r--r-- | graphics/items/generic/transmutedflower.png | bin | 0 -> 459 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/rosehat.png | bin | 0 -> 3146 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/rosehat.xml | 124 | ||||
-rw-r--r-- | graphics/sprites/monsters/bluepar.png | bin | 0 -> 7842 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/bluepar.xml | 64 | ||||
-rw-r--r-- | graphics/sprites/monsters/mushroom-wicked.png | bin | 0 -> 25074 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/mushroom-wicked.xml | 64 | ||||
-rw-r--r-- | items.xml | 90 | ||||
-rw-r--r-- | monsters.xml | 19 |
10 files changed, 361 insertions, 0 deletions
diff --git a/graphics/items/equipment/head/rosehat.png b/graphics/items/equipment/head/rosehat.png Binary files differnew file mode 100644 index 00000000..9e518353 --- /dev/null +++ b/graphics/items/equipment/head/rosehat.png diff --git a/graphics/items/generic/transmutedflower.png b/graphics/items/generic/transmutedflower.png Binary files differnew file mode 100644 index 00000000..8f0cb1f0 --- /dev/null +++ b/graphics/items/generic/transmutedflower.png diff --git a/graphics/sprites/equipment/head/rosehat.png b/graphics/sprites/equipment/head/rosehat.png Binary files differnew file mode 100644 index 00000000..a5542e7e --- /dev/null +++ b/graphics/sprites/equipment/head/rosehat.png diff --git a/graphics/sprites/equipment/head/rosehat.xml b/graphics/sprites/equipment/head/rosehat.xml new file mode 100644 index 00000000..fc530a59 --- /dev/null +++ b/graphics/sprites/equipment/head/rosehat.xml @@ -0,0 +1,124 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="equipment" src="graphics/sprites/equipment/head/rosehat.png|R" width="16" height="12"/> + + <action name="stand" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-4" offsetY ="-50"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-6" offsetY ="-50"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="5" offsetY ="-49"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="4" offsetY ="-48"/> + </animation> + </action> + + <action name="walk" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-4" offsetY ="-49" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-50" delay="150"/> + <frame index="0" offsetX="-4" offsetY ="-49" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-50" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-6" offsetY ="-50" delay="75"/> + <frame index="1" offsetX="-6" offsetY ="-49" delay="75"/> + <frame index="1" offsetX="-6" offsetY ="-50" delay="150"/> + <frame index="1" offsetX="-6" offsetY ="-49" delay="75"/> + <frame index="1" offsetX="-6" offsetY ="-50" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="5" offsetY ="-49" delay="75"/> + <frame index="2" offsetX="5" offsetY ="-50" delay="150"/> + <frame index="2" offsetX="5" offsetY ="-49" delay="75"/> + <frame index="2" offsetX="5" offsetY ="-50" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="4" offsetY ="-48" delay="75"/> + <frame index="3" offsetX="4" offsetY ="-47" delay="75"/> + <frame index="3" offsetX="4" offsetY ="-48" delay="150"/> + <frame index="3" offsetX="4" offsetY ="-47" delay="75"/> + <frame index="3" offsetX="4" offsetY ="-48" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-4" offsetY ="-48" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-49" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-46" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-45" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY ="-51" delay="75"/> + <frame index="1" offsetX="-2" offsetY ="-52" delay="75"/> + <frame index="1" offsetX="-6" offsetY ="-49" delay="75"/> + <frame index="1" offsetX="-7" offsetY ="-48" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="4" offsetY ="-49" delay="225"/> + <frame index="2" offsetX="4" offsetY ="-47" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="1" offsetY ="-49" delay="75"/> + <frame index="3" offsetX="1" offsetY ="-50" delay="75"/> + <frame index="3" offsetX="4" offsetY ="-48" delay="75"/> + <frame index="3" offsetX="5" offsetY ="-47" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-4" offsetY ="-49" delay="225"/> + <frame index="0" offsetX="-4" offsetY ="-48" delay="75"/> + <frame index="0" offsetX="-4" offsetY ="-49" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-3" offsetY ="-50" delay="225"/> + <frame index="1" offsetX="-1" offsetY ="-51" delay="150"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="5" offsetY ="-49" delay="225"/> + <frame index="2" offsetX="4" offsetY ="-48" delay="75"/> + <frame index="2" offsetX="4" offsetY ="-49" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="1" offsetY ="-48" delay="225"/> + <frame index="3" offsetX="-1" offsetY ="-49" delay="150"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-4" offsetY ="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY ="-41"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="6" offsetY ="-41"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY ="-39"/> + </animation> + </action> + + <action name="dead" imageset="equipment"> + <animation direction="default"> + <frame index="4" offsetX="35" offsetY="-10"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/bluepar.png b/graphics/sprites/monsters/bluepar.png Binary files differnew file mode 100644 index 00000000..0318c5c6 --- /dev/null +++ b/graphics/sprites/monsters/bluepar.png diff --git a/graphics/sprites/monsters/bluepar.xml b/graphics/sprites/monsters/bluepar.xml new file mode 100644 index 00000000..a5a99067 --- /dev/null +++ b/graphics/sprites/monsters/bluepar.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/bluepar.png" width="50" height="42"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="30" offsetY="-12"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-12"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-12"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-12"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetY="-12"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="39" offsetY="-12"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetY="-12"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/mushroom-wicked.png b/graphics/sprites/monsters/mushroom-wicked.png Binary files differnew file mode 100644 index 00000000..5b301c7f --- /dev/null +++ b/graphics/sprites/monsters/mushroom-wicked.png diff --git a/graphics/sprites/monsters/mushroom-wicked.xml b/graphics/sprites/monsters/mushroom-wicked.xml new file mode 100644 index 00000000..d7cc3581 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-wicked.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mushroom-wicked.png" width="42" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-8"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-8"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-8"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX="1" offsetY="-8"/> + <end/> + </animation> + </action> +</sprite> @@ -3653,6 +3653,96 @@ description="A double-elbow silk sheet square." type="generic" weight="5"/> + <item id="892" + image="generic/transmutedflower.png|Y:#80280f,b04810,ef681f,ffb830;G:#1E800F,54984A,7FD481" + name="Orange Summon Flower" + description="A magical artifact resembling a flower." + type="generic" + weight="1"/> + <item id="893" + image="generic/transmutedflower.png|Y:#4f0a76,8010c0,d699f7;G:#1E800F,54984A,7FD481" + name="Purple Summon Flower" + description="A magical artifact resembling a flower." + type="generic" + weight="1"/> + <item id="894" + image="generic/transmutedflower.png|Y:#959595,aeaeae,ffffff;G:#1E800F,54984A,7FD481" + name="White Summon Flower" + description="A magical artifact resembling a flower." + type="generic" + weight="1"/> + <item id="895" + image="generic/transmutedflower.png|Y:#846211,dab333,fffb93;G:#1E800F,54984A,7FD481" + name="Yellow Summon Flower" + description="A magical artifact resembling a flower." + type="generic" + weight="1"/> + <item id="896" + image="generic/transmutedflower.png|Y:#580000,a40000,c02020,ff6060;G:#1E800F,54984A,7FD481" + name="Red Summon Flower" + description="A magical artifact resembling a flower." + type="generic" + weight="1"/> + <item id="897" + image="equipment/head/rosehat.png|R:#581313,a41c1c,c02a2a" + name="Red Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#581313,a41C1C,c02A2A</sprite> + </item> + <item id="898" + image="equipment/head/rosehat.png|R:#dddddd,ffffff" + name="White Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#dddddd,ffffff</sprite> + </item> + <item id="899" + image="equipment/head/rosehat.png|R:#dd88aa,ffdddd" + name="Pink Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#dd88aa,ffdddd</sprite> + </item> + <item id="900" + image="equipment/head/rosehat.png|R:#dddd00,ffff00" + name="Yellow Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#dddd00,ffff00</sprite> + </item> + <item id="901" + image="equipment/head/rosehat.png|R:#dd8800,ffdd00" + name="Orange Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#dd8800,ffdd00</sprite> + </item> + <item id="902" + image="equipment/head/rosehat.png|R:#6666aa,ccccff" + name="Blue Rose Hat" + description="A beautiful flower that can be worn on the head." + effect="M. Attack +8" + type="equip-head" + defense="1" + weight="1"> + <sprite>equipment/head/rosehat.xml|#6666aa,ccccff</sprite> + </item> <!-- HERE ARE SOME UNUSED ITEM IDS --> diff --git a/monsters.xml b/monsters.xml index fa863189..f1450f91 100644 --- a/monsters.xml +++ b/monsters.xml @@ -486,4 +486,23 @@ <particlefx>graphics/particles/monster-witchguard.particle.xml</particlefx> <sprite>weapon-witchguard-gladius.xml</sprite> </monster> + <monster id="102" name="Demonic Mouboo"> + <sprite>monsters/mouboo.xml</sprite> + </monster> + <monster id="103" name="Vicious Squirrel"> + <sprite>monsters/squirrel.xml</sprite> + <sound event="hurt">monsters/squirrel/squirrel-hurt1.ogg</sound> + <sound event="hurt">monsters/squirrel/squirrel-hurt2.ogg</sound> + <sound event="die">monsters/squirrel/squirrel-die1.ogg</sound> + <sound event="die">monsters/squirrel/squirrel-die2.ogg</sound> + </monster> + <monster id="104" name="Wicked Mushroom"> + <sprite>monsters/mushroom-wicked.xml</sprite> + <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound> + </monster> + <monster id="105" name="Bluepar" targetCursor="small"> + <sprite>monsters/bluepar.xml</sprite> + <sound event="hit">monsters/pinkie/pinkie-hit1.ogg</sound> + <sound event="miss">monsters/pinkie/pinkie-miss1.ogg</sound> + </monster> </monsters> |