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-rwxr-xr-xgraphics/particles/mist-face-a.pngbin0 -> 3635 bytes
-rwxr-xr-xgraphics/particles/monster-reaper.particle.xml97
-rw-r--r--monsters.xml10
-rwxr-xr-xsfx/monsters/reaper/reaper-hurt.oggbin0 -> 8475 bytes
4 files changed, 35 insertions, 72 deletions
diff --git a/graphics/particles/mist-face-a.png b/graphics/particles/mist-face-a.png
new file mode 100755
index 00000000..d0674db2
--- /dev/null
+++ b/graphics/particles/mist-face-a.png
Binary files differ
diff --git a/graphics/particles/monster-reaper.particle.xml b/graphics/particles/monster-reaper.particle.xml
index d73b41d6..df15c4bb 100755
--- a/graphics/particles/monster-reaper.particle.xml
+++ b/graphics/particles/monster-reaper.particle.xml
@@ -1,63 +1,34 @@
-<?xml version="1.0"?>
-<!--
-Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
--->
-<effect>
- <particle
- position-x = "0"
- position-y = "0"
- position-z = "15"
- >
- <emitter>
- <property name="position-z" min="16" max="48" />
- <property name="vertical-angle" min="0" max="90"/>
- <property name="horizontal-angle" min="0" max="360"/>
- <property name="power" min="10" max="20"/>
- <property name="lifetime" value="1"/>
- <property name="output" value="1"/>
- <property name="follow-parent" />
- <emitter>
- <property name="gravity" value="-0.4"/>
- <property name="momentum" value="0.5"/>
- <animation imageset="graphics/particles/fog-medium-a.png|W:#7c517d" width="16" height="16">
- <sequence start="0" end="3" delay="50" />
- <frame index="0" delay="200" />
- </animation>
- <property name="lifetime" value="75"/>
- <property name="fade-in" value="5"/>
- <property name="fade-out" value="20"/>
- <property name="output" min="0" max="1"/>
- <property name="output-pause" min="30" max="80"/>
- <property name="randomnes" value="200"/>
- </emitter>
- <emitter>
- <property name="gravity" value="-0.4"/>
- <property name="momentum" value="0.5"/>
- <animation imageset="graphics/particles/fog-medium-b.png|W:#433340" width="16" height="16">
- <sequence start="0" end="3" delay="50" />
- <frame index="0" delay="200" />
- </animation>
- <property name="lifetime" value="75"/>
- <property name="fade-in" value="5"/>
- <property name="fade-out" value="20"/>
- <property name="output" min="0" max="1"/>
- <property name="output-pause" min="30" max="80"/>
- <property name="randomnes" value="200"/>
- </emitter>
- <emitter>
- <property name="gravity" value="-0.4"/>
- <property name="momentum" value="0.5"/>
- <animation imageset="graphics/particles/fog-medium-c.png|W:#433340" width="16" height="16">
- <sequence start="0" end="3" delay="50" />
- <frame index="0" delay="200" />
- </animation>
- <property name="lifetime" value="75"/>
- <property name="fade-in" value="5"/>
- <property name="fade-out" value="20"/>
- <property name="output" min="0" max="1"/>
- <property name="output-pause" min="30" max="80"/>
- <property name="randomnes" value="200"/>
- </emitter>
- </emitter>
- </particle>
-</effect>
+<?xml version="1.0"?>
+<!--
+Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "15"
+ >
+ <emitter>
+ <property name="position-z" min="16" max="48" />
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="5" max="15"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="1"/>
+ <property name="follow-parent" />
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.5"/>
+ <animation imageset="graphics/particles/mist-face-a.png" width="30" height="30">
+ <sequence start="0" end="3" delay="250" />
+ </animation>
+ <property name="lifetime" value="150"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="800" max="1000"/>
+ <property name="randomnes" value="200"/>
+ <property name="alpha" value="0.8"/>
+ <property name="follow-parent" />
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/monsters.xml b/monsters.xml
index 6d2e22a0..3e90465f 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1350,7 +1350,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
<particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
<sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
<sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
<sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
<drop item="777" percent="10"/> <!-- Rotten Rags -->
<drop item="775" percent="5"/> <!-- Bone -->
@@ -1403,10 +1403,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
<monster id="110" name="Scythe" targetCursor="large">
<sprite>monsters/monster-spinning-scythe.xml</sprite>
<sprite>monsters/accessories/scythe-shadow.xml</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
<drop item="505" percent="8"/>
<drop item="518" percent="4"/>
<drop item="501" percent="1.5"/>
@@ -1454,10 +1450,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
<sprite>monsters/monster-ball-lightning.xml</sprite>
<sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
<particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
<drop item="505" percent="8"/>
<drop item="518" percent="4"/>
<drop item="501" percent="1.5"/>
diff --git a/sfx/monsters/reaper/reaper-hurt.ogg b/sfx/monsters/reaper/reaper-hurt.ogg
new file mode 100755
index 00000000..8fd66e3e
--- /dev/null
+++ b/sfx/monsters/reaper/reaper-hurt.ogg
Binary files differ