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-rw-r--r--graphics/items/equipment/chest/forest-armor.pngbin0 -> 1508 bytes
-rw-r--r--graphics/items/equipment/feet/assassinboots.png (renamed from graphics/items/equipment/feet/armor-feet-assassinboots.png)bin399 -> 399 bytes
-rw-r--r--graphics/items/equipment/feet/boots.png (renamed from graphics/items/equipment/feet/armor-feet-boots.png)bin333 -> 333 bytes
-rw-r--r--graphics/items/equipment/feet/furboots.png (renamed from graphics/items/equipment/feet/armor-feet-furboots.png)bin1195 -> 1195 bytes
-rw-r--r--graphics/items/equipment/head/witch-doctor-mask.pngbin0 -> 1723 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-female.pngbin0 -> 60172 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-female.xml104
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-male.pngbin0 -> 61718 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-male.xml104
-rw-r--r--graphics/sprites/equipment/feet/assassin-boots-female.png (renamed from graphics/sprites/equipment/feet/feet-assassin-female.png)bin9910 -> 9910 bytes
-rw-r--r--graphics/sprites/equipment/feet/assassin-boots-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/assassin-boots-male.png (renamed from graphics/sprites/equipment/feet/feet-assassin-male.png)bin9785 -> 9785 bytes
-rw-r--r--graphics/sprites/equipment/feet/assassin-boots-male.xml8
-rw-r--r--graphics/sprites/equipment/feet/boots-female.png (renamed from graphics/sprites/equipment/feet/feet-boots-female.png)bin8734 -> 8734 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/boots-male.png (renamed from graphics/sprites/equipment/feet/feet-boots-male.png)bin8662 -> 8662 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-male.xml (renamed from graphics/sprites/equipment/feet/feet-boots-male.xml)2
-rw-r--r--graphics/sprites/equipment/feet/feet-assassin-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/feet-assassin-male.xml8
-rw-r--r--graphics/sprites/equipment/feet/feet-boots-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/feet-furboots-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/feet-furboots-male.xml8
-rw-r--r--graphics/sprites/equipment/feet/furboots-female.png (renamed from graphics/sprites/equipment/feet/feet-furboots-female.png)bin16740 -> 16740 bytes
-rw-r--r--graphics/sprites/equipment/feet/furboots-female.xml8
-rw-r--r--graphics/sprites/equipment/feet/furboots-male.png (renamed from graphics/sprites/equipment/feet/feet-furboots-male.png)bin16714 -> 16714 bytes
-rw-r--r--graphics/sprites/equipment/feet/furboots-male.xml8
-rw-r--r--graphics/sprites/equipment/head/witch-doctor-mask.pngbin0 -> 5443 bytes
-rw-r--r--graphics/sprites/equipment/head/witch-doctor-mask.xml142
-rw-r--r--graphics/sprites/npcs/npc-lumberjack.pngbin0 -> 3771 bytes
-rw-r--r--graphics/sprites/npcs/npc-lumberjack.xml15
-rw-r--r--items.xml114
-rw-r--r--maps/013-3.tmx74
-rw-r--r--monsters.xml11
-rw-r--r--npcs.xml2
34 files changed, 535 insertions, 113 deletions
diff --git a/graphics/items/equipment/chest/forest-armor.png b/graphics/items/equipment/chest/forest-armor.png
new file mode 100644
index 00000000..bba711ac
--- /dev/null
+++ b/graphics/items/equipment/chest/forest-armor.png
Binary files differ
diff --git a/graphics/items/equipment/feet/armor-feet-assassinboots.png b/graphics/items/equipment/feet/assassinboots.png
index f3a7db39..f3a7db39 100644
--- a/graphics/items/equipment/feet/armor-feet-assassinboots.png
+++ b/graphics/items/equipment/feet/assassinboots.png
Binary files differ
diff --git a/graphics/items/equipment/feet/armor-feet-boots.png b/graphics/items/equipment/feet/boots.png
index 9f9913ff..9f9913ff 100644
--- a/graphics/items/equipment/feet/armor-feet-boots.png
+++ b/graphics/items/equipment/feet/boots.png
Binary files differ
diff --git a/graphics/items/equipment/feet/armor-feet-furboots.png b/graphics/items/equipment/feet/furboots.png
index 6cb38f80..6cb38f80 100644
--- a/graphics/items/equipment/feet/armor-feet-furboots.png
+++ b/graphics/items/equipment/feet/furboots.png
Binary files differ
diff --git a/graphics/items/equipment/head/witch-doctor-mask.png b/graphics/items/equipment/head/witch-doctor-mask.png
new file mode 100644
index 00000000..b5f64feb
--- /dev/null
+++ b/graphics/items/equipment/head/witch-doctor-mask.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-female.png b/graphics/sprites/equipment/chest/forest-armor-female.png
new file mode 100644
index 00000000..82888c9b
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-female.xml b/graphics/sprites/equipment/chest/forest-armor-female.xml
new file mode 100644
index 00000000..4d7d6a04
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/equipment/chest/forest-armor-male.png b/graphics/sprites/equipment/chest/forest-armor-male.png
new file mode 100644
index 00000000..4337b630
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-male.xml b/graphics/sprites/equipment/chest/forest-armor-male.xml
new file mode 100644
index 00000000..263675e2
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/equipment/feet/feet-assassin-female.png b/graphics/sprites/equipment/feet/assassin-boots-female.png
index f44503f5..f44503f5 100644
--- a/graphics/sprites/equipment/feet/feet-assassin-female.png
+++ b/graphics/sprites/equipment/feet/assassin-boots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/assassin-boots-female.xml b/graphics/sprites/equipment/feet/assassin-boots-female.xml
new file mode 100644
index 00000000..b0bc145e
--- /dev/null
+++ b/graphics/sprites/equipment/feet/assassin-boots-female.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots-female.png|R" width="64" height="64" />
+
+ <include file="equipment/feet/boots-female.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-assassin-male.png b/graphics/sprites/equipment/feet/assassin-boots-male.png
index 7b0422e4..7b0422e4 100644
--- a/graphics/sprites/equipment/feet/feet-assassin-male.png
+++ b/graphics/sprites/equipment/feet/assassin-boots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/assassin-boots-male.xml b/graphics/sprites/equipment/feet/assassin-boots-male.xml
new file mode 100644
index 00000000..a0ac440e
--- /dev/null
+++ b/graphics/sprites/equipment/feet/assassin-boots-male.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots-male.png|R" width="64" height="64" />
+
+ <include file="equipment/feet/boots-male.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-boots-female.png b/graphics/sprites/equipment/feet/boots-female.png
index ba984324..ba984324 100644
--- a/graphics/sprites/equipment/feet/feet-boots-female.png
+++ b/graphics/sprites/equipment/feet/boots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml
new file mode 100644
index 00000000..4bb2fffe
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-female.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-female.png|W" width="64" height="64" />
+
+ <include file="equipment/feet/boots-male.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-boots-male.png b/graphics/sprites/equipment/feet/boots-male.png
index f441c5b0..f441c5b0 100644
--- a/graphics/sprites/equipment/feet/feet-boots-male.png
+++ b/graphics/sprites/equipment/feet/boots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/feet-boots-male.xml b/graphics/sprites/equipment/feet/boots-male.xml
index 2455c577..7edbcef6 100644
--- a/graphics/sprites/equipment/feet/feet-boots-male.xml
+++ b/graphics/sprites/equipment/feet/boots-male.xml
@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<sprite name="player" action="stand">
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-boots-male.png|W" width="64" height="64" />
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-male.png|W" width="64" height="64" />
<action name="stand" imageset="base">
<animation direction="down">
diff --git a/graphics/sprites/equipment/feet/feet-assassin-female.xml b/graphics/sprites/equipment/feet/feet-assassin-female.xml
deleted file mode 100644
index 11535532..00000000
--- a/graphics/sprites/equipment/feet/feet-assassin-female.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
-
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-assassin-female.png|R" width="64" height="64" />
-
- <include file="equipment/feet/feet-boots-female.xml"/>
-
-</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-assassin-male.xml b/graphics/sprites/equipment/feet/feet-assassin-male.xml
deleted file mode 100644
index 14871b72..00000000
--- a/graphics/sprites/equipment/feet/feet-assassin-male.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
-
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-assassin-male.png|R" width="64" height="64" />
-
- <include file="equipment/feet/feet-boots-male.xml"/>
-
-</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-boots-female.xml b/graphics/sprites/equipment/feet/feet-boots-female.xml
deleted file mode 100644
index 189d13d2..00000000
--- a/graphics/sprites/equipment/feet/feet-boots-female.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
-
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-boots-female.png|W" width="64" height="64" />
-
- <include file="equipment/feet/feet-boots-male.xml"/>
-
-</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-furboots-female.xml b/graphics/sprites/equipment/feet/feet-furboots-female.xml
deleted file mode 100644
index 753e660a..00000000
--- a/graphics/sprites/equipment/feet/feet-furboots-female.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
-
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-furboots-female.png" width="64" height="64" />
-
- <include file="equipment/feet/feet-boots-female.xml"/>
-
-</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-furboots-male.xml b/graphics/sprites/equipment/feet/feet-furboots-male.xml
deleted file mode 100644
index 8965003d..00000000
--- a/graphics/sprites/equipment/feet/feet-furboots-male.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
-
- <imageset name="base" src="graphics/sprites/equipment/feet/feet-furboots-male.png" width="64" height="64" />
-
- <include file="equipment/feet/feet-boots-male.xml"/>
-
-</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-furboots-female.png b/graphics/sprites/equipment/feet/furboots-female.png
index 2199fb1d..2199fb1d 100644
--- a/graphics/sprites/equipment/feet/feet-furboots-female.png
+++ b/graphics/sprites/equipment/feet/furboots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/furboots-female.xml b/graphics/sprites/equipment/feet/furboots-female.xml
new file mode 100644
index 00000000..31b079b2
--- /dev/null
+++ b/graphics/sprites/equipment/feet/furboots-female.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/furboots-female.png" width="64" height="64" />
+
+ <include file="equipment/feet/boots-female.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/feet-furboots-male.png b/graphics/sprites/equipment/feet/furboots-male.png
index afc1ff3b..afc1ff3b 100644
--- a/graphics/sprites/equipment/feet/feet-furboots-male.png
+++ b/graphics/sprites/equipment/feet/furboots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/furboots-male.xml b/graphics/sprites/equipment/feet/furboots-male.xml
new file mode 100644
index 00000000..ed3f584e
--- /dev/null
+++ b/graphics/sprites/equipment/feet/furboots-male.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/furboots-male.png" width="64" height="64" />
+
+ <include file="equipment/feet/boots-male.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/head/witch-doctor-mask.png b/graphics/sprites/equipment/head/witch-doctor-mask.png
new file mode 100644
index 00000000..e1d2857d
--- /dev/null
+++ b/graphics/sprites/equipment/head/witch-doctor-mask.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/witch-doctor-mask.xml b/graphics/sprites/equipment/head/witch-doctor-mask.xml
new file mode 100644
index 00000000..f6f4972f
--- /dev/null
+++ b/graphics/sprites/equipment/head/witch-doctor-mask.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/witch-doctor-mask.png" width="40" height="31" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY ="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY ="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY ="-34"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY ="-33" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY ="-33" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY ="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-31" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY ="-28" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-30" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-35" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-22" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-22"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-25"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/npcs/npc-lumberjack.png b/graphics/sprites/npcs/npc-lumberjack.png
new file mode 100644
index 00000000..63b79f42
--- /dev/null
+++ b/graphics/sprites/npcs/npc-lumberjack.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-lumberjack.xml b/graphics/sprites/npcs/npc-lumberjack.xml
new file mode 100644
index 00000000..dcbbb7ed
--- /dev/null
+++ b/graphics/sprites/npcs/npc-lumberjack.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-lumberjack.png" width="42" height="63" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- eyes movements -->
+ <frame index="0" delay="3000"/>
+ <frame index="1" delay="80"/>
+ <frame index="0" delay="1500"/>
+ <frame index="1" delay="80"/>
+ <frame index="0" delay="3000"/>
+ <frame index="1" delay="600"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index cc2aebd3..cd33edc7 100644
--- a/items.xml
+++ b/items.xml
@@ -349,7 +349,7 @@
weight="300"
max-per-slot="10"/>
<item id="528"
- image="equipment/feet/armor-feet-boots.png|W:#4f2d29,c89078"
+ image="equipment/feet/boots.png|W:#4f2d29,c89078"
name="Boots"
description="Some robust boots, ideal for travelling."
effect="+2% Defense"
@@ -357,8 +357,8 @@
weight="15"
defense="2"
max-per-slot="1">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#623a34,f0c2b4</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#623a34,f0c2b4</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#623a34,f0c2b4</sprite>
</item>
<item id="529"
image="weapon-arrow-iron.png"
@@ -1569,7 +1569,7 @@
<sprite>head-cap.xml|#d94800</sprite>
</item>
<item id="655"
- image="equipment/feet/armor-feet-furboots.png"
+ image="equipment/feet/furboots.png"
name="Fur Boots"
description="A pair of warm winter boots."
effect="+3% Defense"
@@ -1577,8 +1577,8 @@
weight="25"
defense="3"
max-per-slot="1">
- <sprite gender="male">equipment/feet/feet-furboots-male.xml</sprite>
- <sprite gender="female">equipment/feet/feet-furboots-female.xml</sprite>
+ <sprite gender="male">equipment/feet/furboots-male.xml</sprite>
+ <sprite gender="female">equipment/feet/furboots-female.xml</sprite>
</item>
<item id="656"
image="armor-head-serf.png"
@@ -2224,7 +2224,7 @@
weight="5"
max-per-slot="10"/>
<item id="734"
- image="equipment/feet/armor-feet-boots.png|W:#505050"
+ image="equipment/feet/boots.png|W:#505050"
name="Black Boots"
description="Steel toe capped boots, designed to keep your feet very well protected."
effect="+4% Defense"
@@ -2232,19 +2232,19 @@
weight="35"
defense="4"
max-per-slot="1">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#505050</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#505050</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#505050</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#505050</sprite>
</item>
<item id="735"
- image="equipment/feet/armor-feet-boots.png|#A4B2B2,FFFFFF"
+ image="equipment/feet/boots.png|#A4B2B2,FFFFFF"
name="Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-head"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#A4B2B2,FFFFFF</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#A4B2B2,FFFFFF</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#A4B2B2,FFFFFF</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#A4B2B2,FFFFFF</sprite>
</item>
<item id="736"
image="use-cake-a.png|R:#EDE5B2,FFF7BF;G:#CCCCCC,FFFFFF"
@@ -2426,7 +2426,7 @@
<sprite gender="female">hands-gloves-assassin-female.xml</sprite>
</item>
<item id="757"
- image="equipment/feet/armor-feet-assassinboots.png"
+ image="equipment/feet/assassinboots.png"
name="Assassin Boots"
description="Boots for a master assassin."
effect="+5% Defense, +5 Agility"
@@ -2434,8 +2434,8 @@
weight="10"
defense="5"
max-per-slot="1">
- <sprite gender="male">equipment/feet/feet-assassin-male.xml</sprite>
- <sprite gender="female">equipment/feet/feet-assassin-female.xml</sprite>
+ <sprite gender="male">equipment/feet/assassin-boots-male.xml</sprite>
+ <sprite gender="female">equipment/feet/assassin-boots-female.xml</sprite>
</item>
<item id="758"
image="weapon-staff-woodstaff.png"
@@ -2586,6 +2586,30 @@
<!-- PLACEHOLDER for Item 772: Silk Thread to be committed by Fate -->
+ <item id="773"
+ image="equipment/head/witch-doctor-mask.png"
+ name="Witch Doctor's Mask"
+ description="A crazy mask from the Voodoo doctor."
+ effect="+3% Defense"
+ defense="3"
+ type="equip-head"
+ weight="20"
+ max-per-slot="1">
+ <sprite>equipment/head/witch-doctor-mask.xml</sprite>
+ </item>
+ <item id="774"
+ image="equipment/chest/forest-armor.png"
+ name="Forest Armor"
+ description="A clean and comfortable mantle with dags made for the finest stalkers."
+ effect="+6% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="6"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/forest-armor-male.xml</sprite>
+ <sprite gender="female">equipment/chest/forest-armor-female.xml</sprite>
+ </item>
+
<!-- HERE ARE SOME UNUSED ITEM IDS -->
<item id="1198"
@@ -3955,114 +3979,114 @@
</item>
<item id="2150"
- image="equipment/feet/armor-feet-boots.png|W:#580000,A40000,C02020,ff6060"
+ image="equipment/feet/boots.png|W:#580000,A40000,C02020,ff6060"
name="Red Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#580000,A40000,C02020,ff6060</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#580000,A40000,C02020,ff6060</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#580000,A40000,C02020,ff6060</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#580000,A40000,C02020,ff6060</sprite>
</item>
<item id="2151"
- image="equipment/feet/armor-feet-boots.png|W:#115511,22aa22,99dd99"
+ image="equipment/feet/boots.png|W:#115511,22aa22,99dd99"
name="Green Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#115511,22aa22,99dd99</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#115511,22aa22,99dd99</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#115511,22aa22,99dd99</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#115511,22aa22,99dd99</sprite>
</item>
<item id="2152"
- image="equipment/feet/armor-feet-boots.png|W:#222255,6666ff"
+ image="equipment/feet/boots.png|W:#222255,6666ff"
name="Dark Blue Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#222255,6666ff</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#222255,6666ff</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#222255,6666ff</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#222255,6666ff</sprite>
</item>
<item id="2153"
- image="equipment/feet/armor-feet-boots.png|W:#846211,dab333,fffb93,ffffff"
+ image="equipment/feet/boots.png|W:#846211,dab333,fffb93,ffffff"
name="Yellow Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#846211,dab333,fffb93,ffffff</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#846211,dab333,fffb93,ffffff</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#846211,dab333,fffb93,ffffff</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#846211,dab333,fffb93,ffffff</sprite>
</item>
<item id="2154"
- image="equipment/feet/armor-feet-boots.png|W:#16486e,498ec5,e4f2fc"
+ image="equipment/feet/boots.png|W:#16486e,498ec5,e4f2fc"
name="Light Blue Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#16486e,498ec5,e4f2fc</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#16486e,498ec5,e4f2fc</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#16486e,498ec5,e4f2fc</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#16486e,498ec5,e4f2fc</sprite>
</item>
<item id="2155"
- image="equipment/feet/armor-feet-boots.png|W:#56002f,930050,fe70bd,feb7de,ffffff"
+ image="equipment/feet/boots.png|W:#56002f,930050,fe70bd,feb7de,ffffff"
name="Pink Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
</item>
<item id="2156"
- image="equipment/feet/armor-feet-boots.png|W:#111111,222222,333333,444444,555555,aaaaaa"
+ image="equipment/feet/boots.png|W:#111111,222222,333333,444444,555555,aaaaaa"
name="Black Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
</item>
<item id="2157"
- image="equipment/feet/armor-feet-boots.png|W:#80280f,b04810,ef681f,ffb830"
+ image="equipment/feet/boots.png|W:#80280f,b04810,ef681f,ffb830"
name="Orange Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#80280f,b04810,ef681f,ffb830</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#80280f,b04810,ef681f,ffb830</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#80280f,b04810,ef681f,ffb830</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#80280f,b04810,ef681f,ffb830</sprite>
</item>
<item id="2158"
- image="equipment/feet/armor-feet-boots.png|W:#4f0a76,8010c0,d699f7"
+ image="equipment/feet/boots.png|W:#4f0a76,8010c0,d699f7"
name="Purple Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#4f0a76,8010c0,d699f7</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#4f0a76,8010c0,d699f7</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#4f0a76,8010c0,d699f7</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#4f0a76,8010c0,d699f7</sprite>
</item>
<item id="2159"
- image="equipment/feet/armor-feet-boots.png|W:#104010,208020,30c030"
+ image="equipment/feet/boots.png|W:#104010,208020,30c030"
name="Dark Green Cotton Boots"
description="A pair of quality cotton boots."
effect="+1% Defense"
type="equip-feet"
defense="1"
weight="10">
- <sprite gender="male">equipment/feet/feet-boots-male.xml|#104010,208020,30c030</sprite>
- <sprite gender="female">equipment/feet/feet-boots-female.xml|#104010,208020,30c030</sprite>
+ <sprite gender="male">equipment/feet/boots-male.xml|#104010,208020,30c030</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#104010,208020,30c030</sprite>
</item>
<item id="2160"
diff --git a/maps/013-3.tmx b/maps/013-3.tmx
index ca173870..5701be0d 100644
--- a/maps/013-3.tmx
+++ b/maps/013-3.tmx
@@ -6,66 +6,70 @@
<property name="music" value="finalman_and_yakslem-cavesong.ogg"/>
<property name="name" value="Cave"/>
</properties>
- <tileset firstgid="1" name="Cave" tilewidth="32" tileheight="32">
+ <tileset name="Cave" firstgid="1" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/cave.png"/>
</tileset>
- <tileset firstgid="129" name="Cave Bilevel" tilewidth="32" tileheight="32">
+ <tileset name="Cave Bilevel" firstgid="129" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/cave_bilevel.png"/>
</tileset>
- <tileset firstgid="385" name="Cave x2" tilewidth="32" tileheight="64">
+ <tileset name="Cave x2" firstgid="385" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/cave_x2.png"/>
</tileset>
- <tileset firstgid="401" name="Arena" tilewidth="32" tileheight="32">
+ <tileset name="Arena" firstgid="401" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/arena.png"/>
</tileset>
- <tileset firstgid="657" name="Woodland Ground" tilewidth="32" tileheight="32">
+ <tileset name="Woodland Ground" firstgid="657" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/Woodland_ground.png"/>
</tileset>
- <tileset firstgid="913" name="Woodland x2" tilewidth="32" tileheight="64">
+ <tileset name="Woodland x2" firstgid="913" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/Woodland_x2.png"/>
</tileset>
- <tileset firstgid="945" name="Woodland x3" tilewidth="32" tileheight="96">
+ <tileset name="Woodland x3" firstgid="945" tilewidth="32" tileheight="96">
<image source="../graphics/tiles/Woodland_x3.png"/>
</tileset>
- <tileset firstgid="977" name="Woodland Village" tilewidth="32" tileheight="32">
+ <tileset name="Woodland Village" firstgid="977" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/Woodland_village.png"/>
</tileset>
- <tileset firstgid="1233" name="Woodland Village x2" tilewidth="32" tileheight="64">
+ <tileset name="Woodland Village x2" firstgid="1233" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/Woodland_village_x2.png"/>
</tileset>
- <tileset firstgid="1249" name="Woodland Indoor" tilewidth="32" tileheight="32">
+ <tileset name="Woodland Indoor" firstgid="1249" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/woodland_indoor.png"/>
</tileset>
- <tileset firstgid="1505" name="Woodland Indoor x2" tilewidth="32" tileheight="64">
+ <tileset name="Woodland Indoor x2" firstgid="1505" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/woodland_indoor_x2.png"/>
</tileset>
- <tileset firstgid="1521" name="Woodland Indoor x3" tilewidth="32" tileheight="96">
+ <tileset name="Woodland Indoor x3" firstgid="1521" tilewidth="32" tileheight="96">
<image source="../graphics/tiles/woodland_indoor_x3.png"/>
</tileset>
- <tileset firstgid="1537" name="Collision" tilewidth="32" tileheight="32">
+ <tileset name="Collision" firstgid="1537" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/collision.png"/>
</tileset>
<layer name="Ground" width="200" height="200">
<data encoding="base64" compression="gzip">
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</layer>
<objectgroup name="Objects" width="0" height="0">
+ <properties>
+ <property name="Fire Skull" value=""/>
+ <property name="Poison Skull" value=""/>
+ </properties>
<object name="hiddenExit" type="warp" x="896" y="640" width="32" height="32">
<properties>
<property name="dest_map" value="013-1"/>
@@ -267,7 +271,7 @@
<properties>
<property name="eA_death" value="60000"/>
<property name="eA_spawn" value="120000"/>
- <property name="max_beings" value="3"/>
+ <property name="max_beings" value="1"/>
<property name="monster_id" value="21"/>
</properties>
</object>
@@ -275,7 +279,7 @@
<properties>
<property name="eA_death" value="60000"/>
<property name="eA_spawn" value="120000"/>
- <property name="max_beings" value="3"/>
+ <property name="max_beings" value="1"/>
<property name="monster_id" value="22"/>
</properties>
</object>
@@ -466,5 +470,37 @@
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2112" y="896" width="32" height="32"/>
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2144" y="1536" width="32" height="32"/>
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2400" y="1536" width="32" height="32"/>
+ <object name="Poison Skull" type="spawn" x="1952" y="1056" width="96" height="64">
+ <properties>
+ <property name="eA_death" value="60000"/>
+ <property name="eA_spawn" value="120000"/>
+ <property name="max_beings" value="1"/>
+ <property name="monster_id" value="22"/>
+ </properties>
+ </object>
+ <object name="Fire Skull" type="spawn" x="2528" y="1056" width="96" height="64">
+ <properties>
+ <property name="eA_death" value="60000"/>
+ <property name="eA_spawn" value="120000"/>
+ <property name="max_beings" value="1"/>
+ <property name="monster_id" value="21"/>
+ </properties>
+ </object>
+ <object name="Poison Skull" type="spawn" x="2368" y="1472" width="96" height="32">
+ <properties>
+ <property name="eA_death" value="60000"/>
+ <property name="eA_spawn" value="120000"/>
+ <property name="max_beings" value="1"/>
+ <property name="monster_id" value="22"/>
+ </properties>
+ </object>
+ <object name="Fire Skull" type="spawn" x="2112" y="1472" width="96" height="32">
+ <properties>
+ <property name="eA_death" value="60000"/>
+ <property name="eA_spawn" value="120000"/>
+ <property name="max_beings" value="1"/>
+ <property name="monster_id" value="21"/>
+ </properties>
+ </object>
</objectgroup>
</map>
diff --git a/monsters.xml b/monsters.xml
index 1059511b..471a06bd 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright 2009 The Mana World Development Team
monsters.xml parameters explanation:
-This file is used to describe th monsters the players will see all around the world.
+This file is used to describe the monsters the players will see all around the world.
It can be used by both client and server, but some parameters are specific.
id [integer]: It is the id of the monster. This parameter has to be unique for each monster.
@@ -10,9 +10,9 @@ name [string]: Tells the monster name. (Used to ease configuration ease on s
but displayed to players on the client side.
sprite [xml file]: Tells the xml file used to display the monster sprites. (Client only).
sound <TAG>: This tag is used by the client to know which sound to play at what event.
- event [string]: Tells the event at which the cotrresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.)
+ event [string]: Tells the event at which the corresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.)
<INNER>[string]: The ogg file to be played
-drop <TAG>: Tells what kind of item the monster can drop. See items.xml to get the id correspondance.
+drop <TAG>: Tells what kind of item the monster can drop. See items.xml to get the id correspondence.
item [integer]: Tells the drop item Id.
percent[float]: Tells the chance (8.0 = 8%) to see the drop after monster's death.
attributes <TAG>: Tells all the monsters attribute. These attribute, as for items, should not be left
@@ -29,7 +29,7 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite
For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are.
vulnerability<TAG>: Tells the monster specific vulnerability to an element.
element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.)
- factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indcates that the defense is lowered by 30%).
+ factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%).
exp<TAG>: Tells how much experience point a monster is giving upon victory.
-->
@@ -1098,7 +1098,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
damage-factor="1"
range="32"
animation="attack"
- particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
@@ -1128,7 +1127,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
damage-factor="1"
range="32"
animation="attack"
- particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
@@ -1160,7 +1158,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
damage-factor="1"
range="32"
animation="attack"
- particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
diff --git a/npcs.xml b/npcs.xml
index c67754a3..52f25b86 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -52,7 +52,7 @@
<npc id="138"><sprite variant="38">npcs/npc.xml</sprite></npc><!-- Zombie pirate captain-->
<npc id="139"><sprite variant="39">npcs/npc.xml</sprite></npc><!-- Girl in playboy bunny costume -->
<npc id="140"><sprite variant="40">npcs/npc.xml</sprite></npc><!-- Woman with green dress and apron -->
-<npc id="141"><sprite variant="41">npcs/npc.xml</sprite></npc><!-- Lumberjack -->
+<npc id="141"><sprite>npcs/npc-lumberjack.xml</sprite></npc><!-- Lumberjack -->
<npc id="142"><sprite variant="42">npcs/npc.xml</sprite></npc><!-- Farmer -->
<npc id="143"><sprite variant="43">npcs/npc.xml</sprite></npc><!-- Indian Chief-->
<npc id="144"><sprite variant="44">npcs/npc.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Boulder -->