diff options
-rw-r--r-- | graphics/items/armor-head-mouboohead.png | bin | 1142 -> 701 bytes | |||
-rw-r--r-- | items.xml | 4 | ||||
-rw-r--r-- | monsters.xml | 30 | ||||
-rw-r--r-- | runes.xml | 110 |
4 files changed, 139 insertions, 5 deletions
diff --git a/graphics/items/armor-head-mouboohead.png b/graphics/items/armor-head-mouboohead.png Binary files differindex 1ad4909c..cb665a11 100644 --- a/graphics/items/armor-head-mouboohead.png +++ b/graphics/items/armor-head-mouboohead.png @@ -11,7 +11,9 @@ --> <items> - <version revision="$Revision$" /> + <!-- Version of this items.xml file to ensure that account-server and + game-server are in-sync --> + <version revision="1" /> <!-- Pseudo-item hairstyles. Using negative IDs is just a temporary solution. I would like to use the lower ID numbers when they aren't diff --git a/monsters.xml b/monsters.xml index 9fa3c7f0..f478706a 100644 --- a/monsters.xml +++ b/monsters.xml @@ -14,13 +14,13 @@ <drop item="522" percent="0.1"/> <attributes hp="20" - size="4" - speed="64" + size="8" + speed="32" attack-min="10" attack-delta="2" attack-magic="0" hit="10" - evade="10" + evade="5" physical-defence="5" magical-defence="0" mutation="50" @@ -33,7 +33,7 @@ aggressive="false" cowardly="false" track-range="5" - stroll-range="5" + stroll-range="2" attack-distance="32" /> <attack id="1" @@ -315,6 +315,28 @@ <drop item="1199" percent="1"/> <drop item="526" percent="4"/> <drop item="565" percent="5"/> + <exp>10</exp> + <!-- Passive monster for testing stuff--> + <attributes + hp="2000" + size="8" + speed="0" + attack-min="0" + attack-delta="0" + attack-magic="0" + hit="0" + evade="0" + physical-defence="0" + magical-defence="0" + mutation="0" + /> + <behavior + aggressive="false" + cowardly="false" + track-range="0" + stroll-range="0" + attack-distance="0" + /> </monster> <monster id="13" name="Santa Slime"> diff --git a/runes.xml b/runes.xml new file mode 100644 index 00000000..39514675 --- /dev/null +++ b/runes.xml @@ -0,0 +1,110 @@ +<runes> + <effect> + <basic> + + <rune id="0" name="Heat" element="fire" slots="1" level="0" damage="10" cost="10" /> + <rune id="1" name="Flame" element="fire" slots="2" level="20" damage="20" cost="30" /> + <rune id="2" name="Fire" element="fire" slots="3" level="40" damage="40" cost="100" /> + <rune id="3" name="Hellfire" element="fire" slots="4" level="60" damage="80" cost="300" /> + + <rune id="4" name="Bubble" element="water" slots="1" level="0" damage="10" cost="10" /> + <rune id="5" name="Splash" element="water" slots="2" level="20" damage="20" cost="30" /> + <rune id="6" name="Water" element="water" slots="3" level="40" damage="40" cost="100" /> + <rune id="7" name="Tsunami" element="water" slots="4" level="60" damage="80" cost="300" /> + + <rune id="8" name="Sand" element="earth" slots="1" level="0" damage="10" cost="10" /> + <rune id="9" name="Mud" element="earth" slots="2" level="20" damage="20" cost="30" /> + <rune id="10" name="Earth" element="earth" slots="3" level="40" damage="40" cost="100" /> + <rune id="11" name="Stone" element="earth" slots="4" level="60" damage="80" cost="300" /> + + <rune id="12" name="Wind" element="air" slots="1" level="0" damage="10" cost="10" /> + <rune id="13" name="Tornado" element="air" slots="2" level="20" damage="20" cost="30" /> + <rune id="14" name="Air" element="air" slots="3" level="40" damage="40" cost="100" /> + <rune id="15" name="Sonic" element="air" slots="4" level="60" damage="80" cost="300" /> + </basic> + <combination> + + <rune id="16" name="Spike" element="metal" rune1="0" rune2="8" /> + <rune id="17" name="Blade" element="metal" rune1="1" rune2="9" /> + <rune id="18" name="Metal" element="metal" rune1="2" rune2="10" /> + <rune id="19" name="Razor" element="metal" rune1="3" rune2="11" /> + + <rune id="20" name="Spark" element="lighting" rune1="0" rune2="12" /> + <rune id="21" name="Volt" element="lighting" rune1="1" rune2="13" /> + <rune id="22" name="Lighting" element="lighting" rune1="2" rune2="14" /> + <rune id="23" name="Thunder" element="lighting" rune1="3" rune2="15" /> + + <rune id="24" name="Cold" element="ice" rune1="4" rune2="12" /> + <rune id="25" name="Frost" element="ice" rune1="5" rune2="13" /> + <rune id="26" name="Ice" element="ice" rune1="6" rune2="14" /> + <rune id="27" name="Blizzard" element="ice" rune1="7" rune2="15" /> + + <rune id="28" name="Thorn" element="nature" rune1="8" rune2="4" /> + <rune id="29" name="Poison" element="nature" rune1="9" rune2="5" /> + <rune id="30" name="Nature" element="nature" rune1="10" rune2="6" /> + <rune id="31" name="Acid" element="nature" rune1="11" rune2="7" /> + </combination> + <healing> + <rune id="32" name="Mend" element="healing" slots="1" level="0" healing="20" cost="10" /> + <rune id="33" name="Regeneration" element="healing" slots="2" level="20" healing="40" cost="30" /> + <rune id="34" name="Heal" element="healing" slots="3" level="40" healing="80" cost="100" /> + <rune id="35" name="Blessed" element="healing" slots="4" level="60" healing="160" cost="300" /> + </healing> + </effect> + <application> + <rune id="0" name="" type="cast" slots="0" cost="0" function="magic.spell" /> + <rune id="1" name="Bolt" type="target" slots="1" cost="50" function="magic.bolt" /> + <rune id="2" name="Ray" type="cast" slots="1" cost="50" function="magic.ray" /> + <rune id="3" name="Cone" type="cast" slots="1" cost="100" function="magic.cone" /> + <rune id="4" name="Ball" type="target" slots="2" cost="100" function="magic.ball" /> + <rune id="5" name="Blast" type="aoe" slots="3" cost="100" function="magic.blast" /> + <rune id="6" name="Storm" type="aoe" slots="4" cost="200" function="magic.storm" /> + <rune id="7" name="Nova" type="cast" slots="3" cost="100" function="magic.nova" /> + <rune id="8" name="Inferno" type="cast" slots="4" cost="200" function="magic.inferno" /> + <rune id="9" name="Apocalypse" type="cast" slots="5" cost="500" function="magic.apocalypse" /> + <rune id="10" name="Soul" type="target" slots="2" cost="200" function="magic.soul"> + <allowed element="fire" /> + <allowed element="water" /> + <allowed element="earth" /> + <allowed element="air" /> + </rune> + <rune id="11" name="Swiftness of Wind" + type="cast" slots="3" cost="300" + function="magic.swiftnessofwind" enchaments="0"> + <allowed element="air" /> + </rune> + </application> + <enhancement> + <rune id="1" slots="2" cost="50" name="Silent"> + <allowed element="air" /> + <disallowed type="enhancement" id="3" /> + </rune> + <rune id="2" slots="4" cost="200" name="Vampiric"> + <allowed element="nature" /> + </rune> + <rune id="3" slots="2" cost="-300" name="Illusionary"> + <disallowed type="enhancement" id="1" /> + </rune> + <rune id="4" slots="4" cost="100" name="Enforced"> + <allowed element="fire" /> + <allowed element="water" /> + <allowed element="earth" /> + <allowed element="air" /> + </rune> + <rune id="5" slots="3" cost="100" name="Creeping"> + <allowed element="fire" /> + <allowed element="nature" /> + </rune> + <rune id="6" slots="2" cost="100" name="Cursed"> + <allowed element="metal" /> + </rune> + <rune id="7" slots="3" cost="100" name="Freezing"> + <allowed element="ice" /> + </rune> + <rune id="8" slots="3" cost="100" name="Paralyzing"> + <allowed element="lighting" /> + </rune> + <rune id="9" slots="2" cost="0" name="Unstable" /> + </enhancement> +</runes> + |