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-rw-r--r--graphics/items/armor-head-mouboohead.pngbin1142 -> 701 bytes
-rw-r--r--items.xml4
-rw-r--r--monsters.xml30
-rw-r--r--runes.xml110
4 files changed, 139 insertions, 5 deletions
diff --git a/graphics/items/armor-head-mouboohead.png b/graphics/items/armor-head-mouboohead.png
index 1ad4909c..cb665a11 100644
--- a/graphics/items/armor-head-mouboohead.png
+++ b/graphics/items/armor-head-mouboohead.png
Binary files differ
diff --git a/items.xml b/items.xml
index 76d67ea0..e0c72301 100644
--- a/items.xml
+++ b/items.xml
@@ -11,7 +11,9 @@
-->
<items>
- <version revision="$Revision$" />
+ <!-- Version of this items.xml file to ensure that account-server and
+ game-server are in-sync -->
+ <version revision="1" />
<!-- Pseudo-item hairstyles. Using negative IDs is just a temporary
solution. I would like to use the lower ID numbers when they aren't
diff --git a/monsters.xml b/monsters.xml
index 9fa3c7f0..f478706a 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -14,13 +14,13 @@
<drop item="522" percent="0.1"/>
<attributes
hp="20"
- size="4"
- speed="64"
+ size="8"
+ speed="32"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
- evade="10"
+ evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
@@ -33,7 +33,7 @@
aggressive="false"
cowardly="false"
track-range="5"
- stroll-range="5"
+ stroll-range="2"
attack-distance="32"
/>
<attack id="1"
@@ -315,6 +315,28 @@
<drop item="1199" percent="1"/>
<drop item="526" percent="4"/>
<drop item="565" percent="5"/>
+ <exp>10</exp>
+ <!-- Passive monster for testing stuff-->
+ <attributes
+ hp="2000"
+ size="8"
+ speed="0"
+ attack-min="0"
+ attack-delta="0"
+ attack-magic="0"
+ hit="0"
+ evade="0"
+ physical-defence="0"
+ magical-defence="0"
+ mutation="0"
+ />
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="0"
+ stroll-range="0"
+ attack-distance="0"
+ />
</monster>
<monster id="13" name="Santa Slime">
diff --git a/runes.xml b/runes.xml
new file mode 100644
index 00000000..39514675
--- /dev/null
+++ b/runes.xml
@@ -0,0 +1,110 @@
+<runes>
+ <effect>
+ <basic>
+
+ <rune id="0" name="Heat" element="fire" slots="1" level="0" damage="10" cost="10" />
+ <rune id="1" name="Flame" element="fire" slots="2" level="20" damage="20" cost="30" />
+ <rune id="2" name="Fire" element="fire" slots="3" level="40" damage="40" cost="100" />
+ <rune id="3" name="Hellfire" element="fire" slots="4" level="60" damage="80" cost="300" />
+
+ <rune id="4" name="Bubble" element="water" slots="1" level="0" damage="10" cost="10" />
+ <rune id="5" name="Splash" element="water" slots="2" level="20" damage="20" cost="30" />
+ <rune id="6" name="Water" element="water" slots="3" level="40" damage="40" cost="100" />
+ <rune id="7" name="Tsunami" element="water" slots="4" level="60" damage="80" cost="300" />
+
+ <rune id="8" name="Sand" element="earth" slots="1" level="0" damage="10" cost="10" />
+ <rune id="9" name="Mud" element="earth" slots="2" level="20" damage="20" cost="30" />
+ <rune id="10" name="Earth" element="earth" slots="3" level="40" damage="40" cost="100" />
+ <rune id="11" name="Stone" element="earth" slots="4" level="60" damage="80" cost="300" />
+
+ <rune id="12" name="Wind" element="air" slots="1" level="0" damage="10" cost="10" />
+ <rune id="13" name="Tornado" element="air" slots="2" level="20" damage="20" cost="30" />
+ <rune id="14" name="Air" element="air" slots="3" level="40" damage="40" cost="100" />
+ <rune id="15" name="Sonic" element="air" slots="4" level="60" damage="80" cost="300" />
+ </basic>
+ <combination>
+
+ <rune id="16" name="Spike" element="metal" rune1="0" rune2="8" />
+ <rune id="17" name="Blade" element="metal" rune1="1" rune2="9" />
+ <rune id="18" name="Metal" element="metal" rune1="2" rune2="10" />
+ <rune id="19" name="Razor" element="metal" rune1="3" rune2="11" />
+
+ <rune id="20" name="Spark" element="lighting" rune1="0" rune2="12" />
+ <rune id="21" name="Volt" element="lighting" rune1="1" rune2="13" />
+ <rune id="22" name="Lighting" element="lighting" rune1="2" rune2="14" />
+ <rune id="23" name="Thunder" element="lighting" rune1="3" rune2="15" />
+
+ <rune id="24" name="Cold" element="ice" rune1="4" rune2="12" />
+ <rune id="25" name="Frost" element="ice" rune1="5" rune2="13" />
+ <rune id="26" name="Ice" element="ice" rune1="6" rune2="14" />
+ <rune id="27" name="Blizzard" element="ice" rune1="7" rune2="15" />
+
+ <rune id="28" name="Thorn" element="nature" rune1="8" rune2="4" />
+ <rune id="29" name="Poison" element="nature" rune1="9" rune2="5" />
+ <rune id="30" name="Nature" element="nature" rune1="10" rune2="6" />
+ <rune id="31" name="Acid" element="nature" rune1="11" rune2="7" />
+ </combination>
+ <healing>
+ <rune id="32" name="Mend" element="healing" slots="1" level="0" healing="20" cost="10" />
+ <rune id="33" name="Regeneration" element="healing" slots="2" level="20" healing="40" cost="30" />
+ <rune id="34" name="Heal" element="healing" slots="3" level="40" healing="80" cost="100" />
+ <rune id="35" name="Blessed" element="healing" slots="4" level="60" healing="160" cost="300" />
+ </healing>
+ </effect>
+ <application>
+ <rune id="0" name="" type="cast" slots="0" cost="0" function="magic.spell" />
+ <rune id="1" name="Bolt" type="target" slots="1" cost="50" function="magic.bolt" />
+ <rune id="2" name="Ray" type="cast" slots="1" cost="50" function="magic.ray" />
+ <rune id="3" name="Cone" type="cast" slots="1" cost="100" function="magic.cone" />
+ <rune id="4" name="Ball" type="target" slots="2" cost="100" function="magic.ball" />
+ <rune id="5" name="Blast" type="aoe" slots="3" cost="100" function="magic.blast" />
+ <rune id="6" name="Storm" type="aoe" slots="4" cost="200" function="magic.storm" />
+ <rune id="7" name="Nova" type="cast" slots="3" cost="100" function="magic.nova" />
+ <rune id="8" name="Inferno" type="cast" slots="4" cost="200" function="magic.inferno" />
+ <rune id="9" name="Apocalypse" type="cast" slots="5" cost="500" function="magic.apocalypse" />
+ <rune id="10" name="Soul" type="target" slots="2" cost="200" function="magic.soul">
+ <allowed element="fire" />
+ <allowed element="water" />
+ <allowed element="earth" />
+ <allowed element="air" />
+ </rune>
+ <rune id="11" name="Swiftness of Wind"
+ type="cast" slots="3" cost="300"
+ function="magic.swiftnessofwind" enchaments="0">
+ <allowed element="air" />
+ </rune>
+ </application>
+ <enhancement>
+ <rune id="1" slots="2" cost="50" name="Silent">
+ <allowed element="air" />
+ <disallowed type="enhancement" id="3" />
+ </rune>
+ <rune id="2" slots="4" cost="200" name="Vampiric">
+ <allowed element="nature" />
+ </rune>
+ <rune id="3" slots="2" cost="-300" name="Illusionary">
+ <disallowed type="enhancement" id="1" />
+ </rune>
+ <rune id="4" slots="4" cost="100" name="Enforced">
+ <allowed element="fire" />
+ <allowed element="water" />
+ <allowed element="earth" />
+ <allowed element="air" />
+ </rune>
+ <rune id="5" slots="3" cost="100" name="Creeping">
+ <allowed element="fire" />
+ <allowed element="nature" />
+ </rune>
+ <rune id="6" slots="2" cost="100" name="Cursed">
+ <allowed element="metal" />
+ </rune>
+ <rune id="7" slots="3" cost="100" name="Freezing">
+ <allowed element="ice" />
+ </rune>
+ <rune id="8" slots="3" cost="100" name="Paralyzing">
+ <allowed element="lighting" />
+ </rune>
+ <rune id="9" slots="2" cost="0" name="Unstable" />
+ </enhancement>
+</runes>
+