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-rwxr-xr-xgraphics/particles/mist-face-a.pngbin0 -> 3635 bytes
-rwxr-xr-xgraphics/particles/mist-face-b.pngbin0 -> 3886 bytes
-rwxr-xr-xgraphics/particles/monster-ball-lightning.particle.pngbin0 -> 542 bytes
-rwxr-xr-xgraphics/particles/monster-ball-lightning.particle.xml33
-rwxr-xr-xgraphics/particles/monster-reaper.particle.xml42
-rwxr-xr-xgraphics/sprites/monsters/accessories/ball-lighning-shadow.xml18
-rwxr-xr-xgraphics/sprites/monsters/accessories/ball-lightning-shadow.xml18
-rwxr-xr-xgraphics/sprites/monsters/accessories/empty-frame.pngbin0 -> 83 bytes
-rwxr-xr-xgraphics/sprites/monsters/accessories/generic-shadow-medium-circle.pngbin0 -> 591 bytes
-rwxr-xr-xgraphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml11
-rwxr-xr-xgraphics/sprites/monsters/accessories/reaper-shadow.xml18
-rwxr-xr-xgraphics/sprites/monsters/accessories/scythe-shadow.pngbin0 -> 22262 bytes
-rwxr-xr-xgraphics/sprites/monsters/accessories/scythe-shadow.xml34
-rwxr-xr-xgraphics/sprites/monsters/monster-ball-lightning.pngbin0 -> 9683 bytes
-rwxr-xr-xgraphics/sprites/monsters/monster-ball-lightning.xml32
-rwxr-xr-xgraphics/sprites/monsters/monster-reaper.pngbin0 -> 98514 bytes
-rwxr-xr-xgraphics/sprites/monsters/monster-reaper.xml105
-rwxr-xr-xgraphics/sprites/monsters/monster-spinning-scythe.pngbin0 -> 54338 bytes
-rwxr-xr-xgraphics/sprites/monsters/monster-spinning-scythe.xml38
-rw-r--r--monsters.xml201
20 files changed, 550 insertions, 0 deletions
diff --git a/graphics/particles/mist-face-a.png b/graphics/particles/mist-face-a.png
new file mode 100755
index 00000000..d0674db2
--- /dev/null
+++ b/graphics/particles/mist-face-a.png
Binary files differ
diff --git a/graphics/particles/mist-face-b.png b/graphics/particles/mist-face-b.png
new file mode 100755
index 00000000..9ab270c9
--- /dev/null
+++ b/graphics/particles/mist-face-b.png
Binary files differ
diff --git a/graphics/particles/monster-ball-lightning.particle.png b/graphics/particles/monster-ball-lightning.particle.png
new file mode 100755
index 00000000..06a7f733
--- /dev/null
+++ b/graphics/particles/monster-ball-lightning.particle.png
Binary files differ
diff --git a/graphics/particles/monster-ball-lightning.particle.xml b/graphics/particles/monster-ball-lightning.particle.xml
new file mode 100755
index 00000000..6bf8c6c1
--- /dev/null
+++ b/graphics/particles/monster-ball-lightning.particle.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0"?>
+
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "10"
+ >
+ <emitter>
+
+
+ <property name="position-z" min="16" max="48" />
+ <animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
+ <sequence start="0" end="7" delay="20" />
+ </animation>
+ <property name="horizontal-angle" min="0" max="360"/>
+
+ <property name="gravity" value="0.1"/>
+ <property name="randomnes" value="125"/>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="alpha" value="0.6" />
+ <property name="output" value="1"/>
+
+
+
+
+
+
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-reaper.particle.xml b/graphics/particles/monster-reaper.particle.xml
new file mode 100755
index 00000000..ed00b360
--- /dev/null
+++ b/graphics/particles/monster-reaper.particle.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0"?>
+<!--
+Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "0"
+ >
+ <emitter>
+ <property name="position-x" min="-24" max ="24"/>
+ <property name="position-z" min="2" max ="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="11" max="61"/>
+ <property name="follow-parent" />
+
+ <animation imageset="graphics/particles/mist-face-a.png|W:#855385" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3" />
+ </animation>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-24" max ="24"/>
+ <property name="position-z" min="2" max ="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="17" max="67"/>
+ <property name="follow-parent" />
+
+ <animation imageset="graphics/particles/mist-face-b.png|W:#5b3558" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3" />
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml b/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml
new file mode 100755
index 00000000..1b7444d6
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11" />
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" />
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="5"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml b/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml
new file mode 100755
index 00000000..1b7444d6
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11" />
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" />
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="5"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/empty-frame.png b/graphics/sprites/monsters/accessories/empty-frame.png
new file mode 100755
index 00000000..dabd9f21
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/empty-frame.png
Binary files differ
diff --git a/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png
new file mode 100755
index 00000000..1c43e809
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png
Binary files differ
diff --git a/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml
new file mode 100755
index 00000000..ccc62215
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22" />
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="0"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/reaper-shadow.xml b/graphics/sprites/monsters/accessories/reaper-shadow.xml
new file mode 100755
index 00000000..38c537cf
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/reaper-shadow.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22" />
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" />
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="-2"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/scythe-shadow.png b/graphics/sprites/monsters/accessories/scythe-shadow.png
new file mode 100755
index 00000000..c4471ca5
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/scythe-shadow.png
Binary files differ
diff --git a/graphics/sprites/monsters/accessories/scythe-shadow.xml b/graphics/sprites/monsters/accessories/scythe-shadow.xml
new file mode 100755
index 00000000..49c71619
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/scythe-shadow.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/accessories/scythe-shadow.png" width="100" height="100" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="80" offsetY="35" />
+ <frame index="9" delay="80" offsetY="35" />
+ <frame index="10" delay="80" offsetY="35" />
+ <frame index="11" offsetY="35" />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35" />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/monster-ball-lightning.png b/graphics/sprites/monsters/monster-ball-lightning.png
new file mode 100755
index 00000000..894dcecc
--- /dev/null
+++ b/graphics/sprites/monsters/monster-ball-lightning.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-ball-lightning.xml b/graphics/sprites/monsters/monster-ball-lightning.xml
new file mode 100755
index 00000000..335d39a4
--- /dev/null
+++ b/graphics/sprites/monsters/monster-ball-lightning.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-ball-lightning.png" width="70" height="60" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="3" end="5" delay="100" />
+ <frame index="6" />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100" />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/monster-reaper.png b/graphics/sprites/monsters/monster-reaper.png
new file mode 100755
index 00000000..2e5de375
--- /dev/null
+++ b/graphics/sprites/monsters/monster-reaper.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-reaper.xml b/graphics/sprites/monsters/monster-reaper.xml
new file mode 100755
index 00000000..b098a750
--- /dev/null
+++ b/graphics/sprites/monsters/monster-reaper.xml
@@ -0,0 +1,105 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-reaper.png" width="100" height="100" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="25" delay="300" />
+ <frame index="25" delay="300" offsetY="-1" />
+ <frame index="25" delay="300" offsetY="-2" />
+ <frame index="25" delay="300" offsetY="-1" />
+ </animation>
+ <animation direction="left">
+ <frame index="29" delay="300" />
+ <frame index="29" delay="300" offsetY="-1" />
+ <frame index="29" delay="300" offsetY="-2" />
+ <frame index="29" delay="300" offsetY="-1" />
+ </animation>
+ <animation direction="up">
+ <frame index="19" delay="300" />
+ <frame index="19" delay="300" offsetY="-1" />
+ <frame index="19" delay="300" offsetY="-2" />
+ <frame index="19" delay="300" offsetY="-1" />
+ </animation>
+ <animation direction="right">
+ <frame index="23" delay="300" />
+ <frame index="23" delay="300" offsetY="-1" />
+ <frame index="23" delay="300" offsetY="-2" />
+ <frame index="23" delay="300" offsetY="-1" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="25" delay="75" offsetY="0" />
+ <frame index="26" delay="75" offsetY="-1" />
+ <frame index="25" delay="75" offsetY="-2" />
+ <frame index="24" delay="75" offsetY="-1" />
+ </animation>
+ <animation direction="left">
+ <frame index="28" delay="75" offsetY="0" />
+ <frame index="27" delay="75" offsetY="-1" />
+ <frame index="28" delay="75" offsetY="-2" />
+ <frame index="27" delay="75" offsetY="-1" />
+ </animation>
+ <animation direction="up">
+ <frame index="19" delay="75" offsetY="0" />
+ <frame index="20" delay="75" offsetY="-1" />
+ <frame index="19" delay="75" offsetY="-2" />
+ <frame index="18" delay="75" offsetY="-1" />
+ </animation>
+ <animation direction="right">
+ <frame index="22" delay="75" offsetY="0" />
+ <frame index="21" delay="75" offsetY="-1" />
+ <frame index="22" delay="75" offsetY="-2" />
+ <frame index="21" delay="75" offsetY="-1" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="30" end="44" delay="150"/>
+ <frame index="45" />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" />
+ <frame index="4" delay="75" />
+ <frame index="3" delay="75" />
+ <frame index="2" delay="75" />
+ <frame index="1" delay="75" />
+ <frame index="0" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="17" delay="150" offsetY="-1" />
+ <frame index="16" delay="150" offsetY="-1" />
+ <frame index="15" delay="225" />
+ <frame index="16" delay="150" offsetY="-1" />
+ <frame index="17" delay="150" offsetY="-1" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="6" end="11" delay="75" />
+ <frame index="10" delay="75" />
+ <frame index="9" delay="75" />
+ <frame index="8" delay="75" />
+ <frame index="7" delay="75" />
+ <frame index="6" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="150" offsetY="-1" />
+ <frame index="13" delay="150" offsetY="-1" />
+ <frame index="14" delay="225" />
+ <frame index="13" delay="150" offsetY="-1" />
+ <frame index="12" delay="150" offsetY="-1" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/monster-spinning-scythe.png b/graphics/sprites/monsters/monster-spinning-scythe.png
new file mode 100755
index 00000000..1c5e0b45
--- /dev/null
+++ b/graphics/sprites/monsters/monster-spinning-scythe.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-spinning-scythe.xml b/graphics/sprites/monsters/monster-spinning-scythe.xml
new file mode 100755
index 00000000..ede84840
--- /dev/null
+++ b/graphics/sprites/monsters/monster-spinning-scythe.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-spinning-scythe.png" width="100" height="100" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="80" offsetY="-10" />
+ <frame index="9" delay="90" offsetY="10" />
+ <frame index="10" delay="110" offsetY="20" />
+ <frame index="11" delay="140" offsetY="35" />
+ <frame index="12" delay="110" offsetY="35" />
+ <frame index="13" delay="80" offsetY="35" />
+ <frame index="14" delay="120" offsetY="35" />
+ <frame index="15" offsetY="35" />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/monsters.xml b/monsters.xml
index e9b5f409..f2cc71bc 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1291,5 +1291,206 @@ exp<TAG>: Tells how much experience point a monster is giving up
<monster id="60" name="Terranite">
<sprite>monsters/monster-terranite.xml</sprite>
</monster>
+<monster id="61" name="The Lost" targetCursor="medium">
+ <sprite>monsters/monster-skeleton.xml|#aca379</sprite>
+ <sprite>chest-robe-male.xml|#333333</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <attributes
+ hp="5000"
+ size="4"
+ speed="2.0"
+ attack-min="111"
+ attack-delta="111"
+ attack-magic="0"
+ hit="75"
+ evade="30"
+ physical-defence="20"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">3000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ angle="0"
+ action="attack"
+ script-function="strike" />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="109" name="Reaper" targetCursor="medium">
+ <sprite>monsters/monster-reaper.xml</sprite>
+ <sprite>monsters/accessories/reaper-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <drop item="1221" percent="0.1"/> <!-- Skull Mask -->
+ <attributes
+ hp="35000"
+ size="4"
+ speed="2.0"
+ attack-min="222"
+ attack-delta="111"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="50"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">10000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="128"
+ angle="0"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="110" name="Scythe" targetCursor="large">
+ <sprite>monsters/monster-spinning-scythe.xml</sprite>
+ <sprite>monsters/accessories/scythe-shadow.xml</sprite>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="111" name="Ball Lightning" targetCursor="small">
+ <sprite>monsters/monster-ball-lightning.xml</sprite>
+ <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
</monsters>